Nifft
Penguin Herder
I've been thinking about this, and my (unused and heretofore un-written-down) mechanic would use Int as the stat for defense, and Wis as the stat for SocialHP.
Thus, you'd attack with Charisma, you defend with Intelligence, and you resist damage with Wisdom.
Also, I think it's quite hard to get someone to change his mind. On the other hand, it's quite easy to get someone to act against his alleged beliefs in "special" situations. So, convincing someone to do a thing "just this one time", or "because you know it's for a good reason", etc. would be easier than getting someone to concede your point. Only after they've done a thing many times do they start to rationalize it, and thereby change their alleged beliefs.
-- N
Thus, you'd attack with Charisma, you defend with Intelligence, and you resist damage with Wisdom.
Also, I think it's quite hard to get someone to change his mind. On the other hand, it's quite easy to get someone to act against his alleged beliefs in "special" situations. So, convincing someone to do a thing "just this one time", or "because you know it's for a good reason", etc. would be easier than getting someone to concede your point. Only after they've done a thing many times do they start to rationalize it, and thereby change their alleged beliefs.
-- N