Social Conflict In Space - STARGUILD Is Space Opera Noir

For the past few years, Alex White (who you may know as Plane Sailing on the forums) has been working on his science fiction roleplaying game, Starguild. It's described as "space opera noir" and heavily features intrigue and social conflict - as well as laser guns and spaceships, of course. Last week, Alex launched a Kickstarter to fund production of the - already written - game. He has kindly sent along some exclusive previews of the rulebook; take a look at these, and then be sure to head over to the Kickstarter itself and take an even longer look at that!




That cover art is by Claudio Pozas (who has worked for most every major RPG company around!) The previews below give a sense of the game, but some of the Kickstarter's goals are to get more colour art.

The game itself is reportedly a light d20 mechanic; it's not the d20 system - no classes, for a start - but I've heard mention that those who have played d20 games will find it very easy to play. One of its biggest features - as I alluded to above - is the system for social conflict. The Kickstarter itself says "...the game treats social conflict - the ability to alter someones emotions and thinking - just as importantly as the more traditional kinds of conflict of fist and gun. There are many ways that adventurers can achieve their objectives, including manipulating their friends and allies should the need arise." These social conflict mechanics are made up of abilities to Captivate, Convince, Dissemble, Peacemake, Seduce, Sow Distrust, Swindle and Taunt.

Three ability scores - Passion, Intellect, and Physique - and eight skills make up the core of a character, plus a background, talent, and homeworld.

The 240-page book also includes five adventures, each of which highlights a different aspect of the game. You can get the PDF for £10, or the hardcover for £35.













 

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After reading this article, I went to the Kickstarter page and ended up backing the project.

The selling point for me was the quotes, in particular this one: "My mercenary's secret was that I'd traded my child to a planetary warlord in exchange for political favors, but I'd told my ex-wife he'd died. She found out when we were both on the same diplomatic mission. This remains the best character death I've ever experienced in gaming."

My gaming group loves board games like Battlestar Galactica and One Night Ultimate Werewolf which have a healthy level of secrets and intrigues, and that quote spoke directly to that style of play.
 

Thanks echohawk - I'll make sure the player responsible hears about that! I was playing in the game rather than running it when that scene took place and it was breathtakingly intense!

Cheers
 

I'd like to make a point about the NPC page which we have in the examples up above.

NPCs can be scaled very quickly to a level appropriate for the circumstances where you want to use them. The basic values which you see on the page are for novice (level 0) NPCs. Level 2 is experienced, level 4 is veteran, level 6 is elite, level 8 is legendary. the maximum possible is level 10.

In order to scale the NPC up, you just add the level to all the values - an experienced rancher would have

Passion +2
Intellect +1
Physique +3

Saves
Social +2 (+7 vs coercion)
Drama +1 (+6 vs drama mount/vehicle chases)
Damage +5

Skills
Comradeship +7
Coercion +7
Commerce +6
Aim +8
Beastmaster +8
Drive +8

Specialties
Beastmaster(riding) +12
Beastmaster(animal empathy) +12
Save Specialty vs Coercion
Save Specialty vs drama vehicle/mount chases

Preferred Attacks
Intimidate +7
Revolver +8, medium range, TN 19
Knife +3, contact range, TN 16
Unarmed +3, contact range, TN 13 stun
 


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