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Social Contract Helping Other NPCs?
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<blockquote data-quote="Zardnaar" data-source="post: 6429910" data-attributes="member: 6716779"><p>IN our game we have a PC Rogue that is highly mobile. He uses this mobility to skirmish a lot but he is aways running away form combats often leaving the fighter in the lurch.</p><p></p><p> I have a valor bard built around being an enabler and the Rogue is also the party healer via the healer feat. We had a PC die yesterday as the Rogue was to far away the PC to heal her or at least he was not willing to give up his attack action to use dash+action to heal the PC.</p><p></p><p> This is not the 1st time this has happened. This rogue has more hit points than my valor bard and can use his reaction to halve the damage. I have called him out onthis the last few sessions and he says he can only use the half damage ability once per turn. That is once per turn more than anyone else. </p><p></p><p>This is leading me to think why should I use my spells which are once per day to help him out? I have already more or less stopped giving this PC bardic dice even though I want to help him out by using dissonant whispers and bardic dice to buff his damage/AC and enable extra sneak attacks.</p><p></p><p> My valor bard is usually at the front lines and at level 10 I only have 63 odd hit points, the Rogue has over 70 and the fighter often gets KOed in 1 or 2 rounds due to DM focus fire as she lacks a shield. Once she goes down my bard (with only a few more hit poitns than the wizard) and moon Druid with 15 AC are now the front liners and we may not be in the right position to let the Rogue sneak attack anywa. That is alight for the Rogue player as he seems happy to fire a bow for 1d6+5 damage as he will not ready an action to have an attack as he wants to save his reaction in case he does get hiot even if he is 10+squares away using the mobility feat and dash to stay as far away from the front lines as possible.</p><p></p><p> That is OK I suppose up to a point if someone wants to play a skirmisher. Even when the moon Druid and Fighter go down he still will not take the hits. We do not really understand the being to far away to help thing. Far enough away to avoid some damage ok fair enough. I don't think he cares as he can basically out run anything. Its not much fun for my PC as I built it to enable others and a price of that was a squishy low damage PC. I keep running out of spells as well as I have to divert spells to healing and going nova to save the party. There seems to be 4 main things wrong.</p><p></p><p>1. Party damage is lower than it could be due to lack of sneak attacks and extra sneak attacks/support. </p><p>2. Party is not spreading the damage around as much as it could and is taking more damage than it could due to uncanny dodge not being used.</p><p>3. PCs are being left in the lurch unsupported.</p><p>4. He is one of the "big hitters" in the party. The other big hitter is taking most of the damage and being KOed every other fight.</p><p></p><p> I have tried pointing things out the nice way but it is like talking to a brick wall, he just will not help anyone else out. One of the other PCs has just suggested cutting him off from all bardic related aid and healing spells. He could stop using a healers kit on me in retaliation I suppose but I can just hide at the back and use my mobility and spells to keep me safe I suppose. Eventually a few PCs will likely die if I do that but oh well. I used to have a good AC of 19 at level 4 but at level 10 AC 19 is not really cutting it the same way any more and I have to healing or use spells like greater invisibility just to stay alive. That means I do not have concentration spells left over to buff the party via faerie fire or whatever.</p><p></p><p> I want to retire the character or rebuild the character as something else like a life cleric to help cover the front lines or mitigate the other PCs doing random stuff. Just not sure what to do, retire, rebuild or just stop playing. Same group had similar issues at level 3 and 2 PCs died due to party composition.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6429910, member: 6716779"] IN our game we have a PC Rogue that is highly mobile. He uses this mobility to skirmish a lot but he is aways running away form combats often leaving the fighter in the lurch. I have a valor bard built around being an enabler and the Rogue is also the party healer via the healer feat. We had a PC die yesterday as the Rogue was to far away the PC to heal her or at least he was not willing to give up his attack action to use dash+action to heal the PC. This is not the 1st time this has happened. This rogue has more hit points than my valor bard and can use his reaction to halve the damage. I have called him out onthis the last few sessions and he says he can only use the half damage ability once per turn. That is once per turn more than anyone else. This is leading me to think why should I use my spells which are once per day to help him out? I have already more or less stopped giving this PC bardic dice even though I want to help him out by using dissonant whispers and bardic dice to buff his damage/AC and enable extra sneak attacks. My valor bard is usually at the front lines and at level 10 I only have 63 odd hit points, the Rogue has over 70 and the fighter often gets KOed in 1 or 2 rounds due to DM focus fire as she lacks a shield. Once she goes down my bard (with only a few more hit poitns than the wizard) and moon Druid with 15 AC are now the front liners and we may not be in the right position to let the Rogue sneak attack anywa. That is alight for the Rogue player as he seems happy to fire a bow for 1d6+5 damage as he will not ready an action to have an attack as he wants to save his reaction in case he does get hiot even if he is 10+squares away using the mobility feat and dash to stay as far away from the front lines as possible. That is OK I suppose up to a point if someone wants to play a skirmisher. Even when the moon Druid and Fighter go down he still will not take the hits. We do not really understand the being to far away to help thing. Far enough away to avoid some damage ok fair enough. I don't think he cares as he can basically out run anything. Its not much fun for my PC as I built it to enable others and a price of that was a squishy low damage PC. I keep running out of spells as well as I have to divert spells to healing and going nova to save the party. There seems to be 4 main things wrong. 1. Party damage is lower than it could be due to lack of sneak attacks and extra sneak attacks/support. 2. Party is not spreading the damage around as much as it could and is taking more damage than it could due to uncanny dodge not being used. 3. PCs are being left in the lurch unsupported. 4. He is one of the "big hitters" in the party. The other big hitter is taking most of the damage and being KOed every other fight. I have tried pointing things out the nice way but it is like talking to a brick wall, he just will not help anyone else out. One of the other PCs has just suggested cutting him off from all bardic related aid and healing spells. He could stop using a healers kit on me in retaliation I suppose but I can just hide at the back and use my mobility and spells to keep me safe I suppose. Eventually a few PCs will likely die if I do that but oh well. I used to have a good AC of 19 at level 4 but at level 10 AC 19 is not really cutting it the same way any more and I have to healing or use spells like greater invisibility just to stay alive. That means I do not have concentration spells left over to buff the party via faerie fire or whatever. I want to retire the character or rebuild the character as something else like a life cleric to help cover the front lines or mitigate the other PCs doing random stuff. Just not sure what to do, retire, rebuild or just stop playing. Same group had similar issues at level 3 and 2 PCs died due to party composition. [/QUOTE]
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