Just wondering if this kind of system has ever been implemented.
I did get pointed me to Dynasties and Demagogues from Atlas Games and I finally tracked down a copy. The social battles in there are a much more crunchy and interesting compared to anything else I've seen.
Are there any other social systems that have been developed for D&D?
Has anyone developed a social combat system where you have social "hit points" and the mental stats get translated over, such as:
Intelligence = Strength
Wisdom = Dexterity
Charisma = Constitution
in terms of their functional roles within the social combat?
Intelligence modifies your ability to attack your foe. Being able to understand the social milieu allows the character to deliver efficient social attacks at a person or argument.
Wisdom is largely defensive in a social situation, though it can be used offensively in certain circumstances. Knowing how to feel out a situation, when to say something and when not to is essential in dealing with others.
Charisma modifies your social hit points. Those with a lot of charm and good looks can sustain themselves and "survive" longer in debate than someone who stutters and is painfully ugly.
In terms of the 3.0/3.5/4e system I could easily see combat maneuvers being translated over to elements derived from debate/forensics handbooks. I don't know what they are, but there has to be some structured social "maneuvers" that could be implemented.
There could be social buffing and debuffing, social AC, etc.
Even a "massive damage threshold" save, except it would be a Will save. Heck, you could even have a coup de grace based off a Will save.
Anyway, I'd be surprised if someone hadn't implemented a system like this in the last decade, and I'd be shocked if it hasn't been done at some time in the last 35 years.
Anything people can point to? Or has it be used and shown to be an awful system?
I did get pointed me to Dynasties and Demagogues from Atlas Games and I finally tracked down a copy. The social battles in there are a much more crunchy and interesting compared to anything else I've seen.
Are there any other social systems that have been developed for D&D?
Has anyone developed a social combat system where you have social "hit points" and the mental stats get translated over, such as:
Intelligence = Strength
Wisdom = Dexterity
Charisma = Constitution
in terms of their functional roles within the social combat?
Intelligence modifies your ability to attack your foe. Being able to understand the social milieu allows the character to deliver efficient social attacks at a person or argument.
Wisdom is largely defensive in a social situation, though it can be used offensively in certain circumstances. Knowing how to feel out a situation, when to say something and when not to is essential in dealing with others.
Charisma modifies your social hit points. Those with a lot of charm and good looks can sustain themselves and "survive" longer in debate than someone who stutters and is painfully ugly.
In terms of the 3.0/3.5/4e system I could easily see combat maneuvers being translated over to elements derived from debate/forensics handbooks. I don't know what they are, but there has to be some structured social "maneuvers" that could be implemented.
There could be social buffing and debuffing, social AC, etc.
Even a "massive damage threshold" save, except it would be a Will save. Heck, you could even have a coup de grace based off a Will save.
Anyway, I'd be surprised if someone hadn't implemented a system like this in the last decade, and I'd be shocked if it hasn't been done at some time in the last 35 years.
Anything people can point to? Or has it be used and shown to be an awful system?