GreatLemur
Explorer
Hell, this is D&D. Every rule is optional.Mallus said:I like the implication that the new social combat rules will be optional, or at least additional.
Hell, this is D&D. Every rule is optional.Mallus said:I like the implication that the new social combat rules will be optional, or at least additional.
HeyJoe said:I guess I just don't get it. As both a DM and a player I have always roleplayed these scenarios. If my character has an 8 charisma and a 6 intelligence, I roleplay him as such. If the party is dealing with a greedy and conniving merchant, then as a DM I roleplay the merchant in that way...
Some things just don't need defined "rules".
Tharen the Damned said:And last but not least, some Players like to roleplay social encounters in real time for say 30-60minutes, some Players like to roleplay them for a few minutes and some just want to rollplay it to go on with the plot.
There has to be something for everybody.
Because then you can assign a challenge rating to it and give XP for it in a systematic way.Pale said:So what's the reason to quantify these types of encounters with rules?
This is a good point. If we look to Saga for guidance, we'd note that the 3 social skills (Deception, Gather Information, Persuasion) are Class only for Nobles & Scoundrels (2 of 5 classes; Jedi also have a way to get Persuasion via a Talent). However, all classes get the 1/2 class level bonus to all skills, so higher-level characters of any class will be able to do modestly well (about the same as maxed-out cross class, actually). Also, all functions of these skills are usable Untrained, so there's no special abilities to unlock. Finally, you could try for a cooperative effort (aka Aid Another) for these at least some of the time.Glyfair said:I think this was less of an issue with pigeonholing the fighter (something that is going to happen in a class based system in some fashion) as a problem with the skill system.
In 3E there were pretty much only 3 tiers of skill that were important. There was no skill, in which case you didn't bother with anything non-routine. Then there was "maxed out for your level" which assumed it was a class skill and you would have a 50-50 chance or slightly better of exceeding the challenge, and there was "specialized" (maxed out skill points, plus skill focus and other bonuses) where you pretty much always succeeded at your challenges at your level.'
In 3E having maxed out a cross-class skill was sort of pointless. You would be fine with routine things, but would have little chance at any skill attempts that were supposed to be at your level.
Intrope said:This is a good point. If we look to Saga for guidance, we'd note that the 3 social skills (Deception, Gather Information, Persuasion) are Class only for Nobles & Scoundrels (2 of 5 classes; Jedi also have a way to get Persuasion via a Talent). However, all classes get the 1/2 class level bonus to all skills, so higher-level characters of any class will be able to do modestly well (about the same as maxed-out cross class, actually). Also, all functions of these skills are usable Untrained, so there's no special abilities to unlock. Finally, you could try for a cooperative effort (aka Aid Another) for these at least some of the time.
HeyJoe said:I guess I just don't get it. As both a DM and a player I have always roleplayed these scenarios. If my character has an 8 charisma and a 6 intelligence, I roleplay him as such. If the party is dealing with a greedy and conniving merchant, then as a DM I roleplay the merchant in that way...
Some things just don't need defined "rules".