Katemare
First Post
There was a talk in The Game for Non-Gamers thread about social encounters. One of examples given was like this:
Recently I stumbled upon better instance of social mechanics - in Example of Play for Beast Hunters RPG (which is also available free is SRD form, in which they polished some of non-intuitive game terms). Though the example is not part of free SRD, I got a permission from author to cite a part of it:
Kamikaze Midget said:Player 1: "We want Sir Gavin to give us his prize falcon."
DM: "Okay, that's a Social Encounter. You need to roll your Social Skill against his Willpower, and beat him four times total. If you miss twice, you can't try and convince him any more. Go ahead and roll your Social Skill, use any of those skill powers you have, and tell me what you say. DC of 17."
Player 1: "My grizzled fighter uses Veiled Threat with my Intimidate skill. 'You don't want to give us the falcon? It'd be a shame if something were to happen to your nice castle here, wouldn't it?' " *roll* "I beat him! With Veiled Threat that means he won't make a counter-argument until after my next roll."
Player 2: "My smooth-tongued bard has Diplomacy, and I'll use Supporting Argument to help Player 4. If I beat him, Player 4 gets a +2 bonus to their roll for this. I know your CHA is lousy, dude. I say 'You know, Player 4's Character here is something of a powerful druid, and your falcon would be well cared for.' " *roll* "Easy as pie. +2, Player 4!"
Player 3: "I've got Diplomacy too, but I'm just going to make a straight check. It's not quite as good as Player 2's Character, I'm just a cleric. I say something like 'Pretty please?' " *roll* "Aw, fark, I missed."
Player 4: "Ech, yeah, my CHA still sucks with that +2....I've got Empathy, but that's really better with beasts...still, it's my highest....okay, rolling Empathy, and I because I'm a druid, can throw on the One of the Pack ability for free once an encounter, so I'll do that. If I win, his DC goes down by 2 the next round. Okay...I say... 'I love falcons just as much as you do!' " *roll* "Heh....well, the dice don't love me, either..."
DM: So, Player 3, he just kind of raises an eyebrow at you, and Player 4, he says 'I am no fanatic, you rapacious thing!' But, Player 1, he's certainly too afraid of what you and your muscles might be able to do to his entire castle to bother upsetting you, and Player 2, he tells you that he believes your intentions are pure, but that 'you shouldn't rely on religious fundamentalists like druids to care for your precious possessions.' He's too cowed to try and argue back, but he's going to use Stubbornness and gain +2 to his DC. DC is now 19. Next round! You've just gotta beat him twice more, but he's being very stubborn...Player 1! Go!"
...etc....
Recently I stumbled upon better instance of social mechanics - in Example of Play for Beast Hunters RPG (which is also available free is SRD form, in which they polished some of non-intuitive game terms). Though the example is not part of free SRD, I got a permission from author to cite a part of it:
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Ben and Sarah decide to play an adventure. Sarah will be the Challenger
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