Tom Cashel
First Post
Wulf's thread on the imminent TPKs of Barakus got me thinking about social skills: Bluff, Diplomacy, Sense Motive, and Intimidate, to be specific.
How are these handled in the campaign you run or play in?
Situation A. Players meet NPCs. NPCs tell lies. DM rolls NPC Bluff behind the screen and crosses his fingers that the PCs won't think to Sense Motive.
Situation B. Players meet NPCs. NPCs tell lies, and DM asks for a Sense Motive roll, or makes one in secret behind the screen.
My players don't often think to Sense Motive. Do you handle it as something the player has to suggest, or as something the GM requests? If you are most often a player, do you suggest the use of Sense Motive, or do you often forget?
How are these handled in the campaign you run or play in?
Situation A. Players meet NPCs. NPCs tell lies. DM rolls NPC Bluff behind the screen and crosses his fingers that the PCs won't think to Sense Motive.
Situation B. Players meet NPCs. NPCs tell lies, and DM asks for a Sense Motive roll, or makes one in secret behind the screen.
My players don't often think to Sense Motive. Do you handle it as something the player has to suggest, or as something the GM requests? If you are most often a player, do you suggest the use of Sense Motive, or do you often forget?