Social Standing

painandgreed

First Post
I want social standing to count a great deal in the campain I'm currently designing and want some mechanic to deal with this for characters. Namely, how to tell or give the chance for characters to be of high (or low) social standing.

There's always the old Unearthed Arcana % chart that I could have them role on, but that's a little too random.

I could add another stat like in Traveller. It would allow those that wanted to play high social standing characters do so and give another throw away stat to those who didn't when arranging stats. Still, I hate to go so far as to create another stat.

With 3E, it seems the easiest would be to come up with feats to represent this. Perhaps even region feats to represent the various countries different hereditary systems. Something like:

Low Class [General]
You were raised in a family that was poor and of low social standing and by your mannerisms and accent, everybody around you can tell.
Benefit: You receive a +2 bonus with Cha based checks when dealing with the lower classes even if not known because you are obviously one of them and represent the archetypical "commoner".
Special: You suffer a -10 penalty in any check that involves trying to pass yourself off as nobility. You can only take this feat at character creation.

Good Family [General]
You come from a family with a long and respected background. Even though your family may not be wealthy or powerful, they are still respected by the nobility.
Benefit: You receive +2 when making Cha based checks when dealing with nobility.
Special: You can only take this feat at character creation.

Nobility [General]
You come from a noble family that still has lands and power. You are not necesarily in line to share in any of it but you still have your pride and a place to stay.
Prerequisite: Good Family
Benefit: You receive +2 when making Cha based checks when dealing with repersenatives of the government who are not nobility themselves. You also always have a place to stay with your family and can ask other nobility to put you up for short times with a Diplomacy check with a DC of 15.
Special: You can only take this feat at character creation.

High Nobility [General]
You are a member of feudal nobility with lots of money and power and are expected to enter into the family politics.
Prerequisite: Nobility
Benefit: Not only does your family outfit you in just about any normal equipment you desire but you (and your friends so long as they are with you) will always have a castle to call home and good food to eat at the master's table.
Special: You can only take this feat at character creation. This feat may be taken by a fighter for his 1st level feat. To remian in good standing with the family, you will be required to undertake tasks they give, and you follow their orders they give you perhaps including telling you whom to marry. (Yes, at this point the entire thing becomes a plot hook for the campain more than a mere feat.)

Any thoughts or other ideas?
 
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That's not too bad.

You might want to give a bonus to some other skills for Low Class, but a penalty to starting money. Survival might be a good one...

Also, giving a bonus to starting money for Nobility and High Nobility... say an extra 100gp, and for nobility an extra 500gp (maybe guarenteeing a masterwork item). Or maybe if you don't want to give extra oney, just make it a bonus masterwork item of the player's choice.
 

My suggestion would be that you should get perhaps 4 free ranks in a profession skill when you are low class.

Since a feat is a pretty big thing to spend when starting, the benefits need to be relatively high. Remember that 3 feats for being High Nobility is "alot". Even if you get a masterworked sword... you could just have used that feat to buy Weapon Focus... getting you the same to-hit bonus for one feat.

An increase in starting money is temporary, 500 extra gold pieces might be alot for a new character, but once you reach level 10 the other characters will have so much gold that the 500 gp. won't matter anymore and they will have 3 feats spent on something more useful.

My suggestion would be that a person of good family start with 100 extra GP, Nobility with 500 extra gp and High Nobility maybe 1000 extra GP. Anyone that is Nobility or High Nobility get the Leadership feat for free as soon as they fulfill all requirements for it. Anyone with Nobility get a bonus amount of GP equal to 25% of what they have otherwise made as a gift from their family untill they reach a certain level, High Nobility receive 50% in gift.

They offset could be occasional tasks for the family. These tasks shouldn't necessarily be interesting, adventuring tasks. They might be awfully boring tasks like attending family funerals/weddings while other players train or craft magical items.

High Nobility characters might start with a squire even, a low level warrior that takes care of the needs of the PC.

Just some ideas.
 

I like a survival bonus for Low Class and put forth doubling starting money for Nobility. Maybe double starting money or a suit of Medium or Heavy Armor excluding full plate.

For the monetary benefit for High Nobility, it is supposed to effectivly outfit the entire party which would go with the background of my world. Nobles, well off families, and even some lower class raise their children from 8 - 14 in groups called "parties". A noble will seek out other children of similar age to their own from good families, especially other nobility, and raise them together in their formative years before class training. This is expected to form strong bonds between them so in later years, they will form the core supporters of the nobel or each other if all noble. In cases where the noble child isn't in line to inherit a title or land, it may be all the family can offer. He, the son of the captian of the guard, the daughter of the village cleric, etc are raised together, trained, and outfited. They are now prepared to head off into the world and adventure, join the military or otherwise make their own way in life from that point on. What their material reward would be as well as the demands the family would make are proportional to the power of the family and eachother. This would be determined by the PC at character creation. I'd hate to stick them three feats down later in the game however, so the free Leadership feat or other bonus' at later levels might be in order also.
 

One thing...these feats are a bit biased towards humans. Any other race would only be able to take Good Family at the most. Would it be possible to remove the Good Family prerequisite from Nobility and maybe give some other prerequisites for it... I'm not entirely certain what that would be, to be honest. It would just give dwarves and elves and such a chance to be from the nobility of their cultures.

Then give Good Family and Nobility some different bonuses and penalties to balance them out, so that either one is a good choice for a starting character to take, and they are stand-alone feats.

How does that sound?
 

Veritas said:
One thing...these feats are a bit biased towards humans. Any other race would only be able to take Good Family at the most. Would it be possible to remove the Good Family prerequisite from Nobility and maybe give some other prerequisites for it... I'm not entirely certain what that would be, to be honest. It would just give dwarves and elves and such a chance to be from the nobility of their cultures.

Good point that I'd forgotten about. I think I'll make some other feats such as Elven or Dwarven (or Hobgoblin) Nobility with prerequisite of the appropriate race and country. There are only two elven kingdoms and one dwarvish federation (and one Hobgoblin kingdom) in my world and none are near the feudal system the human lands are (except for the hobgoblin which is even worse). None are given quite the same respect that a human noble would be given (by humans anyway) and the different cultures would result in different benefits.
 

Social Status: Here is my adaptionon of an option rule for determining a characters social status within a campaign. The rule originally appeared in Dragonlance - Tales of the Lance - World Book of Ansalon, and has now been updated for use in the d20 System.
 

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