fissionessence
First Post
I know there was a thread on this a while back, but it mostly focused on one person creating DMing a game for one particular other person. (That is, Bob making a game for Jane, etc.) Thus, the suggestions were generally, "Make a game that fits the character Jane made. If she's a rogue, make a stealthy game, and so forth." This was good advice; however, this thread is more about writing an adventure that could potentially be played by any one player with any one character.
How do you design an adventure that could be played by one wizard characer, or one warden character, or one bard, or one ranger, etc? What can you include to help ensure that a defender will be able to use his class features to good effect, but where a striker will still be able to succeed? How do you prevent one archetype of solo character from being strictly better than another archetype. That is, wouldn't a squishy solo character like a sorcerer be less optimal that a tough cleric who can hit hard and heal himself?
4E is very group-oriented, so a lot of powers and features are tailored toward that. Some builds might not work well alone, but theoretically I'd like to come up with stuff that would allow any class (if not build) to be viable.
Is this even possible? My initial thinking suggests that the solo character will at least need some kind of sidekick. (For the fighter, it could be a warlock to defend; for the barbarian, it could be a warlord to heal and assist him.)
~
How do you design an adventure that could be played by one wizard characer, or one warden character, or one bard, or one ranger, etc? What can you include to help ensure that a defender will be able to use his class features to good effect, but where a striker will still be able to succeed? How do you prevent one archetype of solo character from being strictly better than another archetype. That is, wouldn't a squishy solo character like a sorcerer be less optimal that a tough cleric who can hit hard and heal himself?
4E is very group-oriented, so a lot of powers and features are tailored toward that. Some builds might not work well alone, but theoretically I'd like to come up with stuff that would allow any class (if not build) to be viable.
Is this even possible? My initial thinking suggests that the solo character will at least need some kind of sidekick. (For the fighter, it could be a warlock to defend; for the barbarian, it could be a warlord to heal and assist him.)
~