Nathan P. Mahney
First Post
I'm about to run a solo adventure for one of my PCs, a half-orc barbarian1/cleric2/sorcerer2. So what should I know about running a solo game before I start designing the adventure?
Nathan P. Mahney said:I'm about to run a solo adventure for one of my PCs, a half-orc barbarian1/cleric2/sorcerer2. So what should I know about running a solo game before I start designing the adventure?
Nathan P. Mahney said:a half-orc barbarian1/cleric2/sorcerer2.
Nathan P. Mahney said:I'm about to run a solo adventure for one of my PCs, a half-orc barbarian1/cleric2/sorcerer2. So what should I know about running a solo game before I start designing the adventure?
Nifft said:That is a seriously weak PC -- far, far below what a single-classed 5th level PC is capable of doing. However, he has staying power.
So, I'd suggest a string of many EL 1-2 encounters -- like 10-20 in a row. That will be fairly taxing, but non-lethal.
philreed said:Probably the most important thing to keep in mind is that _everything_ in the DMG regarding EL/CR is worthless when it comes to solo adventures. One PC just doesn't carry anywhere near the power of a group of four.
Be sure to scale things low -- lower than your instincts tell you. You can always up the power level of the challenges as the game progresses until you find what works best for you.
That is a seriously weak PC -- far, far below what a single-classed 5th level PC is capable of doing. However, he has staying power.
Nathan P. Mahney said:...That's what I was thinking, though probably towards the low end of your scale in the number of encounters. EL 1-2 encounters, with maybe an EL 3 thrown in here and there. I'm definitely avoiding creatures that have the ability to incapacitate PCs (i.e. paralysis). I don't need this character killed by a coup de grace!