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First Post
We're finishing up a design doc on a new d20 solo adventure system (you got it, single player). We'd like to hear what you think is most important in a single player game. What ideas you might have for it to be fun to play. What do you value most - storytelling or hack-slash, freedom of movement/choice or liner storyline, etc... What do you think of the name "Solo Hero" ?
This is a game based in d20 rules but with many enhancements to make single player (solo) adventuring more entertaining. This game brings together elements from board games (quest, tailsman, etc), interactive fiction, computer RPGs, and traditional role playing. Through effective use of multiple path story lines and randomization, each scenario can be played multiple times. It will also include rules for fast-play (ala NetHack/Moria) as well as multi-player deathmatch styles and even a mode where you can play as the monsters.
It is planed to use a mix of static maps, random floor tiles, and decks of special game cards. Trying to balance the right amount of autonomous movement and fixed master scenerio goals. It will have many addon scenerio packs that include new monsters, races, classes, floor tiles, quests, etc.
The product with first be released in PDF and maybe later as a board game.
Anyway, we're looking for input/feedback from the players who might be interested in this sort of thing. Anything from ideas on how to handle mechanics to what you hate in other games...
Thanks for your time!
James
P.S. Don't forget about CyberCon 3 - totally online gaming convention being held this weekend!
http://CyberCon.RPGHost.com
This is a game based in d20 rules but with many enhancements to make single player (solo) adventuring more entertaining. This game brings together elements from board games (quest, tailsman, etc), interactive fiction, computer RPGs, and traditional role playing. Through effective use of multiple path story lines and randomization, each scenario can be played multiple times. It will also include rules for fast-play (ala NetHack/Moria) as well as multi-player deathmatch styles and even a mode where you can play as the monsters.
It is planed to use a mix of static maps, random floor tiles, and decks of special game cards. Trying to balance the right amount of autonomous movement and fixed master scenerio goals. It will have many addon scenerio packs that include new monsters, races, classes, floor tiles, quests, etc.
The product with first be released in PDF and maybe later as a board game.
Anyway, we're looking for input/feedback from the players who might be interested in this sort of thing. Anything from ideas on how to handle mechanics to what you hate in other games...
Thanks for your time!
James
P.S. Don't forget about CyberCon 3 - totally online gaming convention being held this weekend!
http://CyberCon.RPGHost.com