keterys
First Post
I came up with one house-rule for solo mobs: They can make a save against one effect at the START of their own turn at the normal +5, or make a save against all effects at the normal +0. This makes status effects a lot less fun on the boss. The players will then use them on the sidekicks instead, allowing the boss to shine.It might not be necessary if you run the solo-encounter as hard as described above.
That apply to effects a save can't normally end? Such as a bard's popcorn healing, stunned or dazed until end of attacker's next turn, or... marked.