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Solos, Status Effects, and a House Rule
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<blockquote data-quote="Regicide" data-source="post: 4747691" data-attributes="member: 67552"><p>A few problems. It makes orb wizards even better with the lower saves. It makes a lot of powers that do a bit less damage but tack on a -2 whatever a lot less desireable. It means the DM could be looking at an aditional 3 or 4 saves easily every turn. It doesn't address party stacking there they make their own scores crazy.</p><p></p><p> I'd recommend using caps. Something like... No creature can suffer more than -5 of the same penalty, be that AC, to-hit etc. Likewise, no player can get a bonus of more than 5 in each thing, like AC etc, unless it's from a single source.</p><p></p><p>Also, allow a monster to become immune or resistant to the same effect if used repeatedly to prevent something getting stunned for 20 rounds in row.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4747691, member: 67552"] A few problems. It makes orb wizards even better with the lower saves. It makes a lot of powers that do a bit less damage but tack on a -2 whatever a lot less desireable. It means the DM could be looking at an aditional 3 or 4 saves easily every turn. It doesn't address party stacking there they make their own scores crazy. I'd recommend using caps. Something like... No creature can suffer more than -5 of the same penalty, be that AC, to-hit etc. Likewise, no player can get a bonus of more than 5 in each thing, like AC etc, unless it's from a single source. Also, allow a monster to become immune or resistant to the same effect if used repeatedly to prevent something getting stunned for 20 rounds in row. [/QUOTE]
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Solos, Status Effects, and a House Rule
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