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General Tabletop Discussion
*Pathfinder & Starfinder
Solos, Status Effects, and a House Rule
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<blockquote data-quote="Elric" data-source="post: 4747842" data-attributes="member: 1139"><p>I mentioned this in my initial post. However, see my post above this one for a solution that doesn't have this problem. </p><p></p><p> </p><p></p><p>This is only against solos, where these powers are already at their strongest, because they affect 5 monster-equivalents. As I mentioned, even under this change these powers are only a little weaker against solos on average in terms of monster-equivalent rounds than they are against elites. Solos don't seem like a large percentage of combats (at least until epic levels, where they make up a large fraction of the monsters), so I doubt characters will be seriously affected by this. In the HR in my post above this one, until end of turn effects are stronger in monster-equivalents against solos than against elites.</p><p></p><p> </p><p></p><p>Are there that many "until end of next turn effects" that hit on a typical turn of combat? Seems unlikely. If a party has 3 until end of next turn effects per round and, say, hits with 2 of them, then you're adding 2 saves a round.</p><p></p><p></p><p></p><p>Bonuses from powers tend to be power bonuses, which won't stack. Given this, I don't think stacking bonuses is that relevant for solos in particular, which is the focus of this thread. If a Warlord hit a monster with Lead the Attack, and then Warlord's Favor, the power bonuses wouldn't stack. A change of this sort does nothing about, Stun, Weaken, Daze, and so on.</p><p></p><p></p><p></p><p>This sounds like the kind of ad-hoc by-condition fix that I mentioned as being too hard to implement. "Well, you can have 3 Dazes, 2 combined Stuns + Dominates, etc, before Boss Immunity kicks in."</p></blockquote><p></p>
[QUOTE="Elric, post: 4747842, member: 1139"] I mentioned this in my initial post. However, see my post above this one for a solution that doesn't have this problem. This is only against solos, where these powers are already at their strongest, because they affect 5 monster-equivalents. As I mentioned, even under this change these powers are only a little weaker against solos on average in terms of monster-equivalent rounds than they are against elites. Solos don't seem like a large percentage of combats (at least until epic levels, where they make up a large fraction of the monsters), so I doubt characters will be seriously affected by this. In the HR in my post above this one, until end of turn effects are stronger in monster-equivalents against solos than against elites. Are there that many "until end of next turn effects" that hit on a typical turn of combat? Seems unlikely. If a party has 3 until end of next turn effects per round and, say, hits with 2 of them, then you're adding 2 saves a round. Bonuses from powers tend to be power bonuses, which won't stack. Given this, I don't think stacking bonuses is that relevant for solos in particular, which is the focus of this thread. If a Warlord hit a monster with Lead the Attack, and then Warlord's Favor, the power bonuses wouldn't stack. A change of this sort does nothing about, Stun, Weaken, Daze, and so on. This sounds like the kind of ad-hoc by-condition fix that I mentioned as being too hard to implement. "Well, you can have 3 Dazes, 2 combined Stuns + Dominates, etc, before Boss Immunity kicks in." [/QUOTE]
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