Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solos, Status Effects, and a House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elric" data-source="post: 4749641" data-attributes="member: 1139"><p>I think of what I'm doing as adding a property to each solo monster to resist status effects better, and using the exact same property each time. As LuckyAdrastus says, your solos look very flavorful and fun to play against. If you could only choose one resilience solution for every solo, which one would you pick? Now you have a default and if you want to create a solo from scratch or further modify an existing one, you can do that as a specific exception.</p><p></p><p></p><p></p><p>Even a bonus save like the one Klang has doesn’t affect the two big issues, though, which are that a solo has no special defenses against until end of next turn effects, and that it will be affected for at least a round by (save ends) effects. A solo is only affected for 1.25 rounds on average by a (Save ends) effect right now; even having it automatically make saving throws would only decrease this to 1. </p><p></p><p>A bonus save would be handy against RAW Orb Wizards and AV static-save penalty stuff, but I think those abilities should be fixed with a house rule so they aren’t so overpowered, instead of trying to immunize solos from the consequences of static save penalties being so overpowered. </p><p></p><p>I agree with you that Stunned is much stronger than Weakened against solos. Still, against most solos it’s not 5x as strong. Weakened is not that good, in any case, so not including it in a “condition specific fix” won’t lead to (until end of turn) weaken effects trivializing solo encounters.</p><p></p><p></p><p></p><p>When you put it that way, I see that the first line should read “Solos make saves at the start of their turn instead of the end of their turn”, and the fact that it’s hard to even describe it correctly means that it’s probably too complicated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elric, post: 4749641, member: 1139"] I think of what I'm doing as adding a property to each solo monster to resist status effects better, and using the exact same property each time. As LuckyAdrastus says, your solos look very flavorful and fun to play against. If you could only choose one resilience solution for every solo, which one would you pick? Now you have a default and if you want to create a solo from scratch or further modify an existing one, you can do that as a specific exception. Even a bonus save like the one Klang has doesn’t affect the two big issues, though, which are that a solo has no special defenses against until end of next turn effects, and that it will be affected for at least a round by (save ends) effects. A solo is only affected for 1.25 rounds on average by a (Save ends) effect right now; even having it automatically make saving throws would only decrease this to 1. A bonus save would be handy against RAW Orb Wizards and AV static-save penalty stuff, but I think those abilities should be fixed with a house rule so they aren’t so overpowered, instead of trying to immunize solos from the consequences of static save penalties being so overpowered. I agree with you that Stunned is much stronger than Weakened against solos. Still, against most solos it’s not 5x as strong. Weakened is not that good, in any case, so not including it in a “condition specific fix” won’t lead to (until end of turn) weaken effects trivializing solo encounters. When you put it that way, I see that the first line should read “Solos make saves at the start of their turn instead of the end of their turn”, and the fact that it’s hard to even describe it correctly means that it’s probably too complicated :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solos, Status Effects, and a House Rule
Top