Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solos, Status Effects, and a House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 4818569" data-attributes="member: 2303"><p>End-of-next-turn powers already feel stronger than Save-Ends powers in many cases. With the former, your whole party is guaranteed once chance to use the effect. Any solution must take this into effect.</p><p></p><p>With MMII solos so different from MMI solos, solutions need to be tailored to different sources. We could create some kind of template, like the Orcus Upgrade suggested in the Demogorgon article. This would include something like this. <ul> <li data-xf-list-type="ul">80% hit points and slightly lowered defenses.</li> <li data-xf-list-type="ul">About a 30% damage upgrade.</li> <li data-xf-list-type="ul">Some kind of "out" for the creature to escape effects (not suggested in that article.</li> </ul><p></p><p></p><p>Even before I read up on Save Points, I thought that using Action Points for this might be a good idea. This need not be restricted to solos; it could work for elites and even PCs. My players hate all the effects they suffer from; this could bring that under control. Say that by spending an action point at the beginning you your turn, you can automatically escape any one effect you are suffering from. No distinction between types of effects. This would also nerf orb wizards while still letting them feel they had some effect; they cost the monster an action point. Every encounter.</p><p></p><p>Letting players do this might require looking at some paragon paths, tough.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4818569, member: 2303"] End-of-next-turn powers already feel stronger than Save-Ends powers in many cases. With the former, your whole party is guaranteed once chance to use the effect. Any solution must take this into effect. With MMII solos so different from MMI solos, solutions need to be tailored to different sources. We could create some kind of template, like the Orcus Upgrade suggested in the Demogorgon article. This would include something like this.[list] [*]80% hit points and slightly lowered defenses. [*]About a 30% damage upgrade. [*]Some kind of "out" for the creature to escape effects (not suggested in that article.[/list] Even before I read up on Save Points, I thought that using Action Points for this might be a good idea. This need not be restricted to solos; it could work for elites and even PCs. My players hate all the effects they suffer from; this could bring that under control. Say that by spending an action point at the beginning you your turn, you can automatically escape any one effect you are suffering from. No distinction between types of effects. This would also nerf orb wizards while still letting them feel they had some effect; they cost the monster an action point. Every encounter. Letting players do this might require looking at some paragon paths, tough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solos, Status Effects, and a House Rule
Top