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Solos, Status Effects, and a House Rule
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<blockquote data-quote="Elric" data-source="post: 4822874" data-attributes="member: 1139"><p>Orb Wizards should simply be fixed on their own terms. It's better to fix save penalties rather than add a bunch of "but your save penalties do nothing!" abilities to the game. I believe WotC included a "Dual Brain" template in MM2 that lets a creature auto-save against stuns; they seem to be going with "release a new product with a silver bullet for the problems that a previous product created" instead.</p><p></p><p>There's no need for "save points" linked to action points when you can just add an ability that's more or less the same thing to monsters. </p><p></p><p>For example (I've got a variation of this at the top of the page, but this is simpler).</p><p></p><p><strong>Remarkable Resilience</strong> (no action; recharge when first bloodied) </p><p>This creature makes a saving throw against an effect that a save can end, or a condition (see PH pg 277), besides Marked, even if the condition doesn't normally allow a saving throw (a successful save ends that condition).</p></blockquote><p></p>
[QUOTE="Elric, post: 4822874, member: 1139"] Orb Wizards should simply be fixed on their own terms. It's better to fix save penalties rather than add a bunch of "but your save penalties do nothing!" abilities to the game. I believe WotC included a "Dual Brain" template in MM2 that lets a creature auto-save against stuns; they seem to be going with "release a new product with a silver bullet for the problems that a previous product created" instead. There's no need for "save points" linked to action points when you can just add an ability that's more or less the same thing to monsters. For example (I've got a variation of this at the top of the page, but this is simpler). [b]Remarkable Resilience[/b] (no action; recharge when first bloodied) This creature makes a saving throw against an effect that a save can end, or a condition (see PH pg 277), besides Marked, even if the condition doesn't normally allow a saving throw (a successful save ends that condition). [/QUOTE]
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