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<blockquote data-quote="cbwjm" data-source="post: 7837931" data-attributes="member: 6788732"><p>Which might be fine at higher levels when you have plenty, lower levels when you only have a handful of spell slots, not so much. Are players really going to preserve their spell slots and just use cantrips if they have a couple of tough fights? Doubtful. Far more likely they'll get to the final encounter with few options, assuming the wizards and sorcerers even survive. Neither is going to waste a slot on mage armour, only an 8 hour duration when you won't see that slot until you level? Forget that. </p><p></p><p>You can probably forget about them using utility spells as well. I'd be focusing on using skills rather than magic to overcome anything. Hope the rogue manages to climb that sheer surface and drop down a rope because I'm not wasting a slot on levitate. No divinations either, why waste a slot on them when investigation will do.</p><p></p><p>Sorcery points, rages, bardic inspiration for the first few levels, none of these will be coming back either. Players will likely hold on to them in much the same way people playing video games hoard potions "just in case".</p><p></p><p>I just think the whole idea is pretty much a terrible one and I would not want to play and extended campaign like this I don't think it would be fun at all.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7837931, member: 6788732"] Which might be fine at higher levels when you have plenty, lower levels when you only have a handful of spell slots, not so much. Are players really going to preserve their spell slots and just use cantrips if they have a couple of tough fights? Doubtful. Far more likely they'll get to the final encounter with few options, assuming the wizards and sorcerers even survive. Neither is going to waste a slot on mage armour, only an 8 hour duration when you won't see that slot until you level? Forget that. You can probably forget about them using utility spells as well. I'd be focusing on using skills rather than magic to overcome anything. Hope the rogue manages to climb that sheer surface and drop down a rope because I'm not wasting a slot on levitate. No divinations either, why waste a slot on them when investigation will do. Sorcery points, rages, bardic inspiration for the first few levels, none of these will be coming back either. Players will likely hold on to them in much the same way people playing video games hoard potions "just in case". I just think the whole idea is pretty much a terrible one and I would not want to play and extended campaign like this I don't think it would be fun at all. [/QUOTE]
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