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Solving the 5MWD
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<blockquote data-quote="Oofta" data-source="post: 7837988" data-attributes="member: 6801845"><p>I solved it by not allowing 5mwds. It's not hard, just use the optional rule from the DMG where a short rest is overnight and a long rest is a week or more. If the party wants to accomplish anything they can't just take a week off. Done.</p><p></p><p>You don't even have to do that of course. If you're in hostile territory you can't get a long rest. Try to retreat back to town and come back to the dungeon after you're all rested up? They know you're coming and it's now twice as difficult to loot the tomb as it was before if not impossible. Not in a dungeon but trying to stop the duke from being assassinate? Well, sorry but while you were resting the bad guys killed the duke and got away. Better luck next time.</p><p></p><p>There are a lot of ways of dealing with it with pacing and minor tweaks, no rule changes needed.</p><p></p><p>But to answer your questions more directly: it depends on how often you level up, for me it would change the dynamic of the stories I tell where people level up when it makes sense not when I've drained them of resources. No, I do not think it would not be more fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7837988, member: 6801845"] I solved it by not allowing 5mwds. It's not hard, just use the optional rule from the DMG where a short rest is overnight and a long rest is a week or more. If the party wants to accomplish anything they can't just take a week off. Done. You don't even have to do that of course. If you're in hostile territory you can't get a long rest. Try to retreat back to town and come back to the dungeon after you're all rested up? They know you're coming and it's now twice as difficult to loot the tomb as it was before if not impossible. Not in a dungeon but trying to stop the duke from being assassinate? Well, sorry but while you were resting the bad guys killed the duke and got away. Better luck next time. There are a lot of ways of dealing with it with pacing and minor tweaks, no rule changes needed. But to answer your questions more directly: it depends on how often you level up, for me it would change the dynamic of the stories I tell where people level up when it makes sense not when I've drained them of resources. No, I do not think it would not be more fun. [/QUOTE]
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