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<blockquote data-quote="Lanefan" data-source="post: 7838321" data-attributes="member: 29398"><p>Not so much a denial in my case as an acceptance that sometimes it simply makes sense in-character to have a day that consists of nova-then-rest. Add to that that it sometimes makes sense in the game world that this will be a good tactic (i.e. there really isn't anything else likely to threaten them for a while) and sometimes it's gonna come back to bite them when the next threat(s) show up sooner than expected.</p><p></p><p>Good points: the players have to be left open to playing their characters how they like.</p><p></p><p>A few things here:</p><p></p><p>First, you worry about class balance - particularly in the short-term - far more than I do; never mind that were a table to try this and find things got too far out of whack the DM can always do some kitbashing to fix it.</p><p></p><p>Second, and to me far more important, is the revival of a really big problem I had with 4e design: what exactly defines an "encounter"?</p><p></p><p>Sure, sometimes it's obvious - the battle with the 15 Goblins, then the battle with the giant lizard and its Orc rider a half hour later, then an hour later having to scale a steep bank that if not taken carefully could bury the party in a landslide; that's three encounters.</p><p></p><p>But oftentimes it's not obvious at all. Take travelling across the frozen tundra for a couple of days - it's risky, and resources have to be expended to keep people warm and upright - but there's no "encounters". No creatures met, no particularly difficult patches to travel through or over (e.g. crevasses, thin ice, etc.). Do you then define a specific block of time as an "encounter"?</p><p></p><p>And third, it takes something that's pretty easy to grok in the fiction (e.g. only after a good night's rest can you pray/study your spells back) and moves it much more into the metagame in that the characters in the fiction can't really predict when their resources will refill. (and if they could, this would soon result: "There's some Goblins. Great! We need to fight 'em because if we do it's our fourth battle and we'll get all our spells back right after!". Bleah.)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7838321, member: 29398"] Not so much a denial in my case as an acceptance that sometimes it simply makes sense in-character to have a day that consists of nova-then-rest. Add to that that it sometimes makes sense in the game world that this will be a good tactic (i.e. there really isn't anything else likely to threaten them for a while) and sometimes it's gonna come back to bite them when the next threat(s) show up sooner than expected. Good points: the players have to be left open to playing their characters how they like. A few things here: First, you worry about class balance - particularly in the short-term - far more than I do; never mind that were a table to try this and find things got too far out of whack the DM can always do some kitbashing to fix it. Second, and to me far more important, is the revival of a really big problem I had with 4e design: what exactly defines an "encounter"? Sure, sometimes it's obvious - the battle with the 15 Goblins, then the battle with the giant lizard and its Orc rider a half hour later, then an hour later having to scale a steep bank that if not taken carefully could bury the party in a landslide; that's three encounters. But oftentimes it's not obvious at all. Take travelling across the frozen tundra for a couple of days - it's risky, and resources have to be expended to keep people warm and upright - but there's no "encounters". No creatures met, no particularly difficult patches to travel through or over (e.g. crevasses, thin ice, etc.). Do you then define a specific block of time as an "encounter"? And third, it takes something that's pretty easy to grok in the fiction (e.g. only after a good night's rest can you pray/study your spells back) and moves it much more into the metagame in that the characters in the fiction can't really predict when their resources will refill. (and if they could, this would soon result: "There's some Goblins. Great! We need to fight 'em because if we do it's our fourth battle and we'll get all our spells back right after!". Bleah.) [/QUOTE]
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