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<blockquote data-quote="Tony Vargas" data-source="post: 7838380" data-attributes="member: 996"><p>They <em>should</em> be, but in D&D there are metagame issues with it. </p><p></p><p>I just acknowledge that class (and encounter) balance in D&D is designed around a specific pacing, and suffers when you deviate from it, creating stark limitations on how the DM can run games, and perverse metagame incentives for the players.</p><p></p><p>In the WotC era of D&D, in general, a <em>combat</em> encounter prettymuch starts when your roll initiative and ends when the DM says it does - ostensibly when you stop running the game in initiative order. One rule of thumb, or house rule, I guess, I first used in 3e was that if a character (or monster) delays or readies, and it comes back to his turn with everyone else delaying, readying or not taking action, the encounter is over, and we're off the initiative cycle - if hostilities resume, re-roll initiative. It was a good idea to get that technical with it, because there was this bizarre tendency to try to 'Ready' when not in initiative order, in the expectation it'd give you a surprise action or re-set your initiative above the target, regardless of what you both rolled. </p><p></p><p> In 3e or 5e, up to the DM. For that matter, in 4e up to the DM - if he formalizes the difficult travel as a Skill Challenge, it'd count as an encounter, for instance, for milestone purposes (and of course, for XP value), but it's up to the DM to do so (he could even design it as more than one challenge).</p><p></p><p>Nod. Something that concerns you a lot more than me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There's a tremendous resource-management metagame, anyway, as PCs "knowing" about hp & HD and slots and spell levels the like really doesn't make oodles of in-character sense.</p><p></p><p>Unnecessarily realistic, that.</p><p></p><p> Heh. As opposed to the old "we've only been in the dungeon 15 minutes, but the wizard cast his one spells so he's so tired he needs to <em>sleep</em>."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7838380, member: 996"] They [I]should[/I] be, but in D&D there are metagame issues with it. I just acknowledge that class (and encounter) balance in D&D is designed around a specific pacing, and suffers when you deviate from it, creating stark limitations on how the DM can run games, and perverse metagame incentives for the players. In the WotC era of D&D, in general, a [I]combat[/I] encounter prettymuch starts when your roll initiative and ends when the DM says it does - ostensibly when you stop running the game in initiative order. One rule of thumb, or house rule, I guess, I first used in 3e was that if a character (or monster) delays or readies, and it comes back to his turn with everyone else delaying, readying or not taking action, the encounter is over, and we're off the initiative cycle - if hostilities resume, re-roll initiative. It was a good idea to get that technical with it, because there was this bizarre tendency to try to 'Ready' when not in initiative order, in the expectation it'd give you a surprise action or re-set your initiative above the target, regardless of what you both rolled. In 3e or 5e, up to the DM. For that matter, in 4e up to the DM - if he formalizes the difficult travel as a Skill Challenge, it'd count as an encounter, for instance, for milestone purposes (and of course, for XP value), but it's up to the DM to do so (he could even design it as more than one challenge). Nod. Something that concerns you a lot more than me. ;) There's a tremendous resource-management metagame, anyway, as PCs "knowing" about hp & HD and slots and spell levels the like really doesn't make oodles of in-character sense. Unnecessarily realistic, that. Heh. As opposed to the old "we've only been in the dungeon 15 minutes, but the wizard cast his one spells so he's so tired he needs to [I]sleep[/I]." [/QUOTE]
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