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Solving the 5MWD
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<blockquote data-quote="Lanefan" data-source="post: 7838410" data-attributes="member: 29398"><p>This to me seems more a WotC-era thing, though it's been around since 1974.</p><p></p><p>Exactly; that largely falls under "obvious" encounter borders.</p><p></p><p>But what about a situation that would normally be three encounters (let's say at a castle: gate guards, pet wolves in the kennel, ogre blacksmith in the smithy) that gets turned into one long rolling battle - one of the gate guards flees his post and releases the wolves; the howling of the wolves alerts the ogre, and every few rounds another few foes join the battle - or just when the party think they've prevailed along comes another headache. Doesn't seem right to lump those all into one big encounter, but also doesn't seem right to arbitrarily break them out.</p><p></p><p>The neutral answer, then, becomes in-game time. 5e went this route with 1-hour rests and IMO overdid it; but the idea of powers refreshing daily (or even monthly or annually, for some special things) is far more believable in the fiction than having them refresh after x-number of battles and-or encounters.</p><p></p><p>Can't speak to HD but for h.p. any character - while not knowing the exact numeric value, of course - is always going to have a reasonable idea as to how fatigued or hurt it is; and an arcane caster will usually have a reasonable idea as to how much is "left in the tank" (i.e. how well she remembers what she studied this morning). It does fall apart a bit for divine casters, though one could argue the casters' deities just tell them what they have left at any given time.</p><p></p><p>In the fiction, though, the wizard knows from years of training that it takes sleep to recharge his magical powers; and the cleric knows it takes a prayer session each morning.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7838410, member: 29398"] This to me seems more a WotC-era thing, though it's been around since 1974. Exactly; that largely falls under "obvious" encounter borders. But what about a situation that would normally be three encounters (let's say at a castle: gate guards, pet wolves in the kennel, ogre blacksmith in the smithy) that gets turned into one long rolling battle - one of the gate guards flees his post and releases the wolves; the howling of the wolves alerts the ogre, and every few rounds another few foes join the battle - or just when the party think they've prevailed along comes another headache. Doesn't seem right to lump those all into one big encounter, but also doesn't seem right to arbitrarily break them out. The neutral answer, then, becomes in-game time. 5e went this route with 1-hour rests and IMO overdid it; but the idea of powers refreshing daily (or even monthly or annually, for some special things) is far more believable in the fiction than having them refresh after x-number of battles and-or encounters. Can't speak to HD but for h.p. any character - while not knowing the exact numeric value, of course - is always going to have a reasonable idea as to how fatigued or hurt it is; and an arcane caster will usually have a reasonable idea as to how much is "left in the tank" (i.e. how well she remembers what she studied this morning). It does fall apart a bit for divine casters, though one could argue the casters' deities just tell them what they have left at any given time. In the fiction, though, the wizard knows from years of training that it takes sleep to recharge his magical powers; and the cleric knows it takes a prayer session each morning. [/QUOTE]
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