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General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
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<blockquote data-quote="Tony Vargas" data-source="post: 7838554" data-attributes="member: 996"><p>I'm relieved that you're only mildly offended. I tried to couch it as delicately as possible, with reasonable examples of playstyles for which the 5MWD is arguable functional or desirable. Do you deny that those of us who seem them happening frequently, over decades of play? No?</p><p>Then you're not denying the 5MWD. You are relating your experience, though, which is interesting, as you may, inadvertently have hit upon a solution of your own, long since (if it were advertent, I suspect you'd've put it differently).</p><p></p><p>I was replying to an assertion that spell lists are a mechanical differece. Not necessarily disagreeing, just wanting to understand the logic. Spells are all presented in the same format, and use many of the same mechanics, though some also are sub-systems in their own right. </p><p></p><p> "Basically do it already" just informally. </p><p></p><p> That is, indeed, a very similar solution. (One more in keeping with the broader DM Empowerment we find in 5e, too.) I'd assume that "fit into the narrative" doesn't mean either that, any time they rest 8 hours 'in the narrative' they get their long rest (because that'd be the players deciding to take rests), but rather that the narrative shapes the availability of rests. </p><p></p><p>Personally, I do something similar, I adjust the availability and time/requirements of rests based on the situation. Long sea voyages came up a lot in my last campaign, so I usually use that example. Short rests are available, but long rests require putting in to a friendly port or nice island with fresh water &c. Mind you, I /still/ have the occasional 5MWD.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7838554, member: 996"] I'm relieved that you're only mildly offended. I tried to couch it as delicately as possible, with reasonable examples of playstyles for which the 5MWD is arguable functional or desirable. Do you deny that those of us who seem them happening frequently, over decades of play? No? Then you're not denying the 5MWD. You are relating your experience, though, which is interesting, as you may, inadvertently have hit upon a solution of your own, long since (if it were advertent, I suspect you'd've put it differently). I was replying to an assertion that spell lists are a mechanical differece. Not necessarily disagreeing, just wanting to understand the logic. Spells are all presented in the same format, and use many of the same mechanics, though some also are sub-systems in their own right. "Basically do it already" just informally. That is, indeed, a very similar solution. (One more in keeping with the broader DM Empowerment we find in 5e, too.) I'd assume that "fit into the narrative" doesn't mean either that, any time they rest 8 hours 'in the narrative' they get their long rest (because that'd be the players deciding to take rests), but rather that the narrative shapes the availability of rests. Personally, I do something similar, I adjust the availability and time/requirements of rests based on the situation. Long sea voyages came up a lot in my last campaign, so I usually use that example. Short rests are available, but long rests require putting in to a friendly port or nice island with fresh water &c. Mind you, I /still/ have the occasional 5MWD. [/QUOTE]
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