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<blockquote data-quote="Oofta" data-source="post: 7838609" data-attributes="member: 6801845"><p>It doesn't require "careful crafting". It just requires a pace of plot that doesn't allow rests or dangerous locales. If I have periods of travel, I decide whether there's a place safe enough to truly relax and recuperate based on what's been encountered and how far I want to stretch the group. Most of the time I just hand-wave travel through settled lands because it should be borderline boring. Even crossing dangerous terrain if the party is high enough level we just narrate some encounters against foes that took no significant resources. Dungeons are relatively small, or there are hidden sanctuaries. City or local adventures (the majority of my games) take place over several days but for various plot reasons there are still only 1 or 2 short rests.</p><p></p><p>All of which is to say, there are many, many ways of handling this. I haven't hit an issue with 5mwd when I DM for decades across multiple editions. It's not hard and the only rule I tweak in 5E is how long short and long rests are.</p><p></p><p>If it doesn't work for you maybe you need to look in the mirror. Listen to some advice on how to run your games differently before making fundamental changes to core systems.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7838609, member: 6801845"] It doesn't require "careful crafting". It just requires a pace of plot that doesn't allow rests or dangerous locales. If I have periods of travel, I decide whether there's a place safe enough to truly relax and recuperate based on what's been encountered and how far I want to stretch the group. Most of the time I just hand-wave travel through settled lands because it should be borderline boring. Even crossing dangerous terrain if the party is high enough level we just narrate some encounters against foes that took no significant resources. Dungeons are relatively small, or there are hidden sanctuaries. City or local adventures (the majority of my games) take place over several days but for various plot reasons there are still only 1 or 2 short rests. All of which is to say, there are many, many ways of handling this. I haven't hit an issue with 5mwd when I DM for decades across multiple editions. It's not hard and the only rule I tweak in 5E is how long short and long rests are. If it doesn't work for you maybe you need to look in the mirror. Listen to some advice on how to run your games differently before making fundamental changes to core systems. [/QUOTE]
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