Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7838638" data-attributes="member: 6795602"><p>I don't beleive in fully static worlds - but short recovery rates like 1 hour or 1 day don't allow for much to happen while resting to change up the adventure. Having in gameworld time is the DM's friend because it makes anything he wants to happen feel more plausible and less forced. That is longer recovery times for anything makes it easier to have in fiction consequences to resting. You don't have to always do that - but it leaves open the option in typically more naturally occurring ways.</p><p></p><p></p><p></p><p>I'd expect moreso that they'd pace themselves because as players they know exactly when their resources will come back - even though their character wouldn't necessarily know this.</p><p></p><p></p><p></p><p>4e mitigated the problem in a lot of ways that a vanician or neo vanicaiin casting model cannot.</p><p></p><p>13th age set the rate at some arbitrary number of encounters which works fine in practice but it's less tied to fiction than my level idea and potentially more prone to abuse in more sandbox style games.</p><p></p><p>13th age works really well for story driven games</p><p></p><p>5e doesn't work well for anything except dungeon delving - and pretty much any time you aren't dungeon delving or keeping the pressure extremely high for the day then casters are much too strong.</p><p></p><p>My level based system would work well for story driven or sandbox games. It would work well for dungeon delving or overland travel. It would work well for social city encounters. All while being able to accommodate any social/combat/exploration encounter rate that is thrown at the players.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7838638, member: 6795602"] I don't beleive in fully static worlds - but short recovery rates like 1 hour or 1 day don't allow for much to happen while resting to change up the adventure. Having in gameworld time is the DM's friend because it makes anything he wants to happen feel more plausible and less forced. That is longer recovery times for anything makes it easier to have in fiction consequences to resting. You don't have to always do that - but it leaves open the option in typically more naturally occurring ways. I'd expect moreso that they'd pace themselves because as players they know exactly when their resources will come back - even though their character wouldn't necessarily know this. 4e mitigated the problem in a lot of ways that a vanician or neo vanicaiin casting model cannot. 13th age set the rate at some arbitrary number of encounters which works fine in practice but it's less tied to fiction than my level idea and potentially more prone to abuse in more sandbox style games. 13th age works really well for story driven games 5e doesn't work well for anything except dungeon delving - and pretty much any time you aren't dungeon delving or keeping the pressure extremely high for the day then casters are much too strong. My level based system would work well for story driven or sandbox games. It would work well for dungeon delving or overland travel. It would work well for social city encounters. All while being able to accommodate any social/combat/exploration encounter rate that is thrown at the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
Top