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Solving the 5MWD
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<blockquote data-quote="Tony Vargas" data-source="post: 7839161" data-attributes="member: 996"><p>What, like play through the 1 hr lunch break or 8 hr nap in detail?</p><p></p><p>I'm sorry, that's not making the rest boring, that's making your game boring.</p><p></p><p>Can the DM really avoid being ultimately responsible for both those things? I mean, even if he plays 'by the book' and 'hands off,' he's still /choosing to run that way/.</p><p></p><p> OK, this is an aspect I hadn't really considered.</p><p></p><p>Since 3.0, D&D has been a finite game. 20 levels and you're done. Really, it always has been, since it just stopped working pretty quickly as you got to double-digit levels, but it at least had these open-ended exp tables so you felt like it didn't have to end (you'd all be playing arch-magi and/or artifact-custodians or something eventually, but it didn't /have/ to end, in theory). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Even if the 5MWD were taken to the systematic extreme, you'd only have finite spells used in the course of adventuring, and, even if daily spells were systematically utilized in downtime, the lifespan of the character would render them finite (though HUGE) in number. </p><p></p><p>Compared to that, even several times usual n/day (and converting short-rest-recharge to n/day, which, given the guidelines, means roughly tripling them, IIRC) each level would be curtailing theoretical impact of systematic spellcasting.</p><p></p><p>But, I don't think you need several times. At apprentice Tier, the xp to level is equal to the daily xp budget, so extant daily slots should do it, at least to see you through to level 3. Level 4 it takes 1.5 times the daily xp budget to reach 5th, and from there, till you've hit 11th, it's over double. But not a lot, never as high as 2.5, for instance, tops is about 2 1/3.</p><p>Beyond 11 it wavers around 1.5, as low as 1.43 as high as 1.74(12-13, don't know what's special about that - 7th level spells? more likely just round-looking numbers on the table).</p><p></p><p>I actually think the extant daily resources would be fine to see you through a level, especially given that you might have plenty of opportunity to recover hps/HD during that level, so should need recourse to healing spells less often, and can also thus leverage at-will abilities more effectively. At first level, you'd be in about the same boat, but as you leveled it'd get more challenging.</p><p></p><p>OTOH, it might make sense to increase the exp required to level from 11 on up, or to reduce the daily resources at those levels, because, otherwise, the game's just going to get increasingly easy, by comparison.</p><p></p><p>Sounds like Santa Claus <em>does</em> exist - in the person of the DM - the system can be as effed up as ever, the players as fractious as can be, and the DM will just set up everything exactly right to make his campaign perfect (or at least OK). </p><p>As the grognard cohort gets on in years, more and more DMs are gonna look the part, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7839161, member: 996"] What, like play through the 1 hr lunch break or 8 hr nap in detail? I'm sorry, that's not making the rest boring, that's making your game boring. Can the DM really avoid being ultimately responsible for both those things? I mean, even if he plays 'by the book' and 'hands off,' he's still /choosing to run that way/. OK, this is an aspect I hadn't really considered. Since 3.0, D&D has been a finite game. 20 levels and you're done. Really, it always has been, since it just stopped working pretty quickly as you got to double-digit levels, but it at least had these open-ended exp tables so you felt like it didn't have to end (you'd all be playing arch-magi and/or artifact-custodians or something eventually, but it didn't /have/ to end, in theory). ;) Even if the 5MWD were taken to the systematic extreme, you'd only have finite spells used in the course of adventuring, and, even if daily spells were systematically utilized in downtime, the lifespan of the character would render them finite (though HUGE) in number. Compared to that, even several times usual n/day (and converting short-rest-recharge to n/day, which, given the guidelines, means roughly tripling them, IIRC) each level would be curtailing theoretical impact of systematic spellcasting. But, I don't think you need several times. At apprentice Tier, the xp to level is equal to the daily xp budget, so extant daily slots should do it, at least to see you through to level 3. Level 4 it takes 1.5 times the daily xp budget to reach 5th, and from there, till you've hit 11th, it's over double. But not a lot, never as high as 2.5, for instance, tops is about 2 1/3. Beyond 11 it wavers around 1.5, as low as 1.43 as high as 1.74(12-13, don't know what's special about that - 7th level spells? more likely just round-looking numbers on the table). I actually think the extant daily resources would be fine to see you through a level, especially given that you might have plenty of opportunity to recover hps/HD during that level, so should need recourse to healing spells less often, and can also thus leverage at-will abilities more effectively. At first level, you'd be in about the same boat, but as you leveled it'd get more challenging. OTOH, it might make sense to increase the exp required to level from 11 on up, or to reduce the daily resources at those levels, because, otherwise, the game's just going to get increasingly easy, by comparison. Sounds like Santa Claus [I]does[/I] exist - in the person of the DM - the system can be as effed up as ever, the players as fractious as can be, and the DM will just set up everything exactly right to make his campaign perfect (or at least OK). As the grognard cohort gets on in years, more and more DMs are gonna look the part, too. ;) [/QUOTE]
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