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<blockquote data-quote="The Crimson Binome" data-source="post: 7839272" data-attributes="member: 6775031"><p>I guess it depends on how the setting is set up. Is it feasible to set out with the goal of collecting enough XP to recover a spell slot? Is that something I can realistically decide to do? Are monsters that common in this world? And if so, can I just farm goblins until I'm level 20, like all of the important NPCs would obviously do, before I start the adventure?</p><p></p><p>The only reason a per-level resource works in practice, in games that use those, is that the GM is contriving the encounters to make sure that you level at a reasonable rate as long as you only spend your resources at a reasonable rate. If you go nova, then you're out of resources for a significant period of time, but you'll eventually get another chance when your points recover after a few more sessions. And the reason I could never have fun with that is because it requires me, when making decisions for my character, to have faith that the GM is meta-gaming effectively such that I won't run out of points (for very long) as long as I'm playing in good faith.</p><p></p><p>Another issue, as with any potential house rule that disproportionately affects certain classes, is that there's no incentive to opt into this restriction. The player has always had a choice between playing a fighter and playing a wizard, and has some amount of belief that these classes were balanced to begin with. If you offer a house rule that makes things harder for wizards, and has a significantly smaller impact on fighters, then that strongly encourages playing a fighter for this one campaign. After all, they will always have a chance to play a wizard in a later campaign, when those house rules are no longer in effect.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7839272, member: 6775031"] I guess it depends on how the setting is set up. Is it feasible to set out with the goal of collecting enough XP to recover a spell slot? Is that something I can realistically decide to do? Are monsters that common in this world? And if so, can I just farm goblins until I'm level 20, like all of the important NPCs would obviously do, before I start the adventure? The only reason a per-level resource works in practice, in games that use those, is that the GM is contriving the encounters to make sure that you level at a reasonable rate as long as you only spend your resources at a reasonable rate. If you go nova, then you're out of resources for a significant period of time, but you'll eventually get another chance when your points recover after a few more sessions. And the reason I could never have fun with that is because it requires me, when making decisions for my character, to have faith that the GM is meta-gaming effectively such that I won't run out of points (for very long) as long as I'm playing in good faith. Another issue, as with any potential house rule that disproportionately affects certain classes, is that there's no incentive to opt into this restriction. The player has always had a choice between playing a fighter and playing a wizard, and has some amount of belief that these classes were balanced to begin with. If you offer a house rule that makes things harder for wizards, and has a significantly smaller impact on fighters, then that strongly encourages playing a fighter for this one campaign. After all, they will always have a chance to play a wizard in a later campaign, when those house rules are no longer in effect. [/QUOTE]
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