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General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
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<blockquote data-quote="FrogReaver" data-source="post: 7839421" data-attributes="member: 6795602"><p>What playstyle isn't supported by removing player initiated recharge of abilities?</p><p></p><p></p><p></p><p>Consider 4e. There were no encounters per rest necessity. Theoretically the whole party could rest after every encounter and trivialize the next by using all their daily powers up front in it.</p><p></p><p>We always talk as if 4e solved the 5MWD - but all it did was allow all classes to benefit from it to nearly the same degree. To really prevent 5MWD from occurring player control of rests still needed to be removed (either by DM intervention - or player volunteers).</p><p></p><p></p><p></p><p>Which to me goes back to taking away player controlled pacing.</p><p></p><p></p><p></p><p>Once pacing is out of the players hands you've solved the 5MWD (or at least put the tools need to solve it in the DM's hands). There's other issues though depending on exact recovery implementation at that point.</p><p></p><p></p><p></p><p>Sure. I don't know that it's possible to remove all player control in all ways over recovery. Just that you can limit it to such an extreme that the little bit of control they have isn't impactful enough to shape the whole campaign.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7839421, member: 6795602"] What playstyle isn't supported by removing player initiated recharge of abilities? Consider 4e. There were no encounters per rest necessity. Theoretically the whole party could rest after every encounter and trivialize the next by using all their daily powers up front in it. We always talk as if 4e solved the 5MWD - but all it did was allow all classes to benefit from it to nearly the same degree. To really prevent 5MWD from occurring player control of rests still needed to be removed (either by DM intervention - or player volunteers). Which to me goes back to taking away player controlled pacing. Once pacing is out of the players hands you've solved the 5MWD (or at least put the tools need to solve it in the DM's hands). There's other issues though depending on exact recovery implementation at that point. Sure. I don't know that it's possible to remove all player control in all ways over recovery. Just that you can limit it to such an extreme that the little bit of control they have isn't impactful enough to shape the whole campaign. [/QUOTE]
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