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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7839481" data-attributes="member: 70582"><p>I mean, I don't think it's MEANT to be punishing the players, but IMO it is, in that THEY want to play one way, and YOU the DM want to play a different way, and you are forcing your desired game style onto the others? </p><p></p><p>Like, if this is a common problem in your group you may need a different group?</p><p></p><p>I Freaking LOVE Agricola. I love fiddly micromanaging, I love complex scoring systems, I love digging deep for synergy between my options. But nobody else in my gaming group WANTS to play a 4-6 hour boardgame about Medieval Farming in France with Logarithmic Scoring.</p><p></p><p>Generally, they want to play Cards Against Humanity.</p><p></p><p>Now, CLEARLY, Agricola is a Deeper, Better, More PROFOUND game. So clearly they are wrong. I should force them to play Agricola. I will tell them we are playing Card Against Humanity, then set up Agricola and pass out Occupation and Minor Improvement cards.</p><p></p><p>This, SURELY, is a plan that won't backfire, or alienate my friends.</p><p></p><p></p><p>Cause, I've played plenty of D&D at cons where we didn't have a 5mwd. We kept rolling through 4,5,6 encounters without even a short rest. And as long as the players are OK with that, as long as we all agreed we were fine playing that way and knew that was the style of game we were going to play, it was fine.</p><p></p><p>So if the players are PLAYING All guns blazing, full rest between each encounter, it's because that's what they want? That's what they came to play? </p><p></p><p>Anyway.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7839481, member: 70582"] I mean, I don't think it's MEANT to be punishing the players, but IMO it is, in that THEY want to play one way, and YOU the DM want to play a different way, and you are forcing your desired game style onto the others? Like, if this is a common problem in your group you may need a different group? I Freaking LOVE Agricola. I love fiddly micromanaging, I love complex scoring systems, I love digging deep for synergy between my options. But nobody else in my gaming group WANTS to play a 4-6 hour boardgame about Medieval Farming in France with Logarithmic Scoring. Generally, they want to play Cards Against Humanity. Now, CLEARLY, Agricola is a Deeper, Better, More PROFOUND game. So clearly they are wrong. I should force them to play Agricola. I will tell them we are playing Card Against Humanity, then set up Agricola and pass out Occupation and Minor Improvement cards. This, SURELY, is a plan that won't backfire, or alienate my friends. Cause, I've played plenty of D&D at cons where we didn't have a 5mwd. We kept rolling through 4,5,6 encounters without even a short rest. And as long as the players are OK with that, as long as we all agreed we were fine playing that way and knew that was the style of game we were going to play, it was fine. So if the players are PLAYING All guns blazing, full rest between each encounter, it's because that's what they want? That's what they came to play? Anyway. [/QUOTE]
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