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General Tabletop Discussion
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Solving the 5MWD
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<blockquote data-quote="Tony Vargas" data-source="post: 7839740" data-attributes="member: 996"><p>Mandatory retirement? Maybe you get an old-adventurer pension of 1 spell slot/month or something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, you gain the ability to bore enemies into surrender using a powerful mystic phrase beginning "Back in <em>my</em> day...."</p><p></p><p>Yep, specific to old-school D&D, the idea is that players will gain skill at playing the game - what we today might call 'meta-game knowledge' and use it to greatest effect - and also that the DM would actively work against them, that way, staying a few steps ahead and keeping it challenging. Player-initiated rest would have been an expected component of that, as would have been the DM messing with it, through everything from rolling wandering monsters to having the safe place outside the dungeon turn out to be not so safe afterall, to whatever his fiendish mind could come up with. </p><p></p><p>Almost an arms race - of wits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There's many stylistic (even 'artistic,' I suppose) reasons for disliking the 5MWD - and some, like being able to dramatically take on an encounter well above your paygrade now & then, when fresh & fully prepared, for /liking/ it, or, at least, allowing it advisedly. The effect on class balance - in 5e, of deviating from the prescribed range of encounters and short rests, in general - is a problem for any style that could have a legitimate use for the 5MWD.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7839740, member: 996"] Mandatory retirement? Maybe you get an old-adventurer pension of 1 spell slot/month or something? ;) Also, you gain the ability to bore enemies into surrender using a powerful mystic phrase beginning "Back in [I]my[/I] day...." Yep, specific to old-school D&D, the idea is that players will gain skill at playing the game - what we today might call 'meta-game knowledge' and use it to greatest effect - and also that the DM would actively work against them, that way, staying a few steps ahead and keeping it challenging. Player-initiated rest would have been an expected component of that, as would have been the DM messing with it, through everything from rolling wandering monsters to having the safe place outside the dungeon turn out to be not so safe afterall, to whatever his fiendish mind could come up with. Almost an arms race - of wits. ;) There's many stylistic (even 'artistic,' I suppose) reasons for disliking the 5MWD - and some, like being able to dramatically take on an encounter well above your paygrade now & then, when fresh & fully prepared, for /liking/ it, or, at least, allowing it advisedly. The effect on class balance - in 5e, of deviating from the prescribed range of encounters and short rests, in general - is a problem for any style that could have a legitimate use for the 5MWD. [/QUOTE]
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