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Solving the 5MWD
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<blockquote data-quote="FrogReaver" data-source="post: 7839947" data-attributes="member: 6795602"><p>That some tables don't experience an issue that others are experiencing doesn't mean it's not an issue with the rules. </p><p></p><p>Nor have you even shown it's not an issue at those other tables - all you have done is asserted that's the truth. It's always possible that the issue be present and no at a particular table cares enough to notice it. It's possible that something has been the status quo so long that you wouldn't know that your status quo is exactly the thing I'm calling an issue. - I'm not saying that's necessarily the case, just that you are also making an assumption that there's tables where this isn't a problem.</p><p></p><p>Then even assuming that your assumption is true - that some tables actually don't have this issue - it's quite possible and likely IMO that they way they are avoiding it is by some means that my table would dislike and/or wouldn't work for the specific playstyles the players at another table have. </p><p></p><p>Thus, the explanation is that it's the rules fault - because if the rules are going to allow and encourage multiple ways to play the game then all ways to play the game should avoid the big issues.</p><p></p><p></p><p></p><p>Which only incentivizes players to rest even more often with even more resources remaining in case something like this happens again. You've arguably just made the problem worse.</p><p></p><p></p><p></p><p>Some players/characters would respond "if you want our help getting her back then you'd better let us do it our way - or we may just decide to go find something better to do"</p><p></p><p></p><p></p><p>And they will never know that the ritual wasn't destined to be finished before they arrive. If you want players to play toward a timeframe you better make dang sure they know what that timeframe is. Some insinuated "get there before it's too late timeframe" rings hollow in a game where getting there in a weakened state can just as easily mean you fail to save the girl and get yourself killed in the process.</p><p></p><p></p><p></p><p>Which is evidence of the problem - You've got to actively write the ficitional adventures in such a way that they always conform to the resting period.</p><p></p><p></p><p></p><p>Not always. Some rituals take weeks or months. Sometimes important NPC's get interrogated for weeks before death. Getting forces to villages is typically a more than 24 hour task. 24 hours isn't enough time for reinforcements in most cases - if there even are reinrforcements to be had.</p><p></p><p></p><p></p><p>Characters have a personal survival instinct... It's all in fiction and nothing gamist about that. </p><p></p><p></p><p></p><p>Encounters don't make sense to add in every scenario.</p><p></p><p>By the way I think I realize why you don't have 5MWD's. It's because you don't DM toward the fiction but take the gamist approach of always making the fiction conform to the games recovery mechanisms. That is you eliminate them by removing a large amount of possible fictional outcomes - which for me is something I'm not willing to do and why your solution won't work for me.</p><p></p><p></p><p></p><p>That's a very debatable point. Many play that long rests and short rests are more mutually exclusive.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7839947, member: 6795602"] That some tables don't experience an issue that others are experiencing doesn't mean it's not an issue with the rules. Nor have you even shown it's not an issue at those other tables - all you have done is asserted that's the truth. It's always possible that the issue be present and no at a particular table cares enough to notice it. It's possible that something has been the status quo so long that you wouldn't know that your status quo is exactly the thing I'm calling an issue. - I'm not saying that's necessarily the case, just that you are also making an assumption that there's tables where this isn't a problem. Then even assuming that your assumption is true - that some tables actually don't have this issue - it's quite possible and likely IMO that they way they are avoiding it is by some means that my table would dislike and/or wouldn't work for the specific playstyles the players at another table have. Thus, the explanation is that it's the rules fault - because if the rules are going to allow and encourage multiple ways to play the game then all ways to play the game should avoid the big issues. Which only incentivizes players to rest even more often with even more resources remaining in case something like this happens again. You've arguably just made the problem worse. Some players/characters would respond "if you want our help getting her back then you'd better let us do it our way - or we may just decide to go find something better to do" And they will never know that the ritual wasn't destined to be finished before they arrive. If you want players to play toward a timeframe you better make dang sure they know what that timeframe is. Some insinuated "get there before it's too late timeframe" rings hollow in a game where getting there in a weakened state can just as easily mean you fail to save the girl and get yourself killed in the process. [I][/I] Which is evidence of the problem - You've got to actively write the ficitional adventures in such a way that they always conform to the resting period. Not always. Some rituals take weeks or months. Sometimes important NPC's get interrogated for weeks before death. Getting forces to villages is typically a more than 24 hour task. 24 hours isn't enough time for reinforcements in most cases - if there even are reinrforcements to be had. Characters have a personal survival instinct... It's all in fiction and nothing gamist about that. Encounters don't make sense to add in every scenario. By the way I think I realize why you don't have 5MWD's. It's because you don't DM toward the fiction but take the gamist approach of always making the fiction conform to the games recovery mechanisms. That is you eliminate them by removing a large amount of possible fictional outcomes - which for me is something I'm not willing to do and why your solution won't work for me. That's a very debatable point. Many play that long rests and short rests are more mutually exclusive. [/QUOTE]
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