Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7840540" data-attributes="member: 6750235"><p>I pointed out that all classes use a daily mechanic because that's tied to hit point and hit dice recovery. What classes don't have hit dice and hit points?</p><p></p><p></p><p></p><p>It throws it out, yes, but by not throwing that out too much and giving the advantage to different classes and different times gives them their moments to shine. The key is varying it just enough to give everyone their solid experiences.</p><p></p><p></p><p></p><p>That would give them goodwill with the caravan master or other NPC's as it impacts their reputation, especially since doing it there way doesn't prevent the daughter from being ritually sacrificed in the example.</p><p></p><p></p><p></p><p>They know the girl was taken and needs rescued. It makes a lot more sense she's at risk after being taken than she's safe. And building sense of urgency is part of the DM role so yes, set the expectation in the narrative.</p><p></p><p></p><p></p><p>"You sleep at night." Done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I also vary the number of encounters as seems appropriate. The worst thing that happens is short rest and at-will abilities gain prominence over long rest abilities if I allow extra short rests. That tends to be good for battle masters, monks, and warlocks; moderately useful for bards, druids, and clerics who focus on their short rest abilities more than their long rest; and largely irrelevant for rogues and barbarians. As examples.</p><p></p><p></p><p></p><p>That's arbitrarily denying the imperative. Who's to say that a 3 month long ritual isn't 89 days complete if you want to simply decide there's no sense of urgency because the DM didn't create a sense of urgency? A DM who gave the players that much time created the lack of need. If the DM wants to create the need he or she isn't going to make the ritual take 3 months.</p><p></p><p></p><p></p><p>Then they wouldn't be leaving town to hunt down dragons, vampires, and beholders. PC's are heroic and face danger. They don't deliberately blow their resources so they can take the afternoon off. Deciding the character can just nova, rest, recycle, and repeat because of the rest mechanism is clearly a metagamist approach because it's deliberately attempting to leverage a game mechanic instead of roleplaying.</p><p></p><p></p><p></p><p>Who's job is it to build that narrative? If Bob the wizard hides in mordenkainen's magnificent mansion to take a rest and scry out the opposition (a common tactic I see in this type of discussion) then I'm going to add something into what he sees that entices him to act sooner as part of that scrying that makes sense within the context of the adventure.</p><p></p><p></p><p></p><p>It's not. The definition of a short rest is a period of downtime at least 1 hour long. The definition of a long rest is a period of downtime at least 8 hours long. Both have restrictions on activity with the long rest being more stringent.</p><p></p><p>Periods of downtime are very much what DM's provide. There aren't different types of downtime and there's no way for characters to have downtime that qualifies as a long rest that doesn't also qualify as a short rest about 20 hours sooner based on the 5MWD presumption.</p><p></p><p>Making those mutually exclusive is house-ruling. By the time a long rest would be completed several short rests and a lot of adventure can continue.</p><p></p><p>Those definitions are on page 186 of the PHB.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7840540, member: 6750235"] I pointed out that all classes use a daily mechanic because that's tied to hit point and hit dice recovery. What classes don't have hit dice and hit points? It throws it out, yes, but by not throwing that out too much and giving the advantage to different classes and different times gives them their moments to shine. The key is varying it just enough to give everyone their solid experiences. That would give them goodwill with the caravan master or other NPC's as it impacts their reputation, especially since doing it there way doesn't prevent the daughter from being ritually sacrificed in the example. They know the girl was taken and needs rescued. It makes a lot more sense she's at risk after being taken than she's safe. And building sense of urgency is part of the DM role so yes, set the expectation in the narrative. "You sleep at night." Done. ;) I also vary the number of encounters as seems appropriate. The worst thing that happens is short rest and at-will abilities gain prominence over long rest abilities if I allow extra short rests. That tends to be good for battle masters, monks, and warlocks; moderately useful for bards, druids, and clerics who focus on their short rest abilities more than their long rest; and largely irrelevant for rogues and barbarians. As examples. That's arbitrarily denying the imperative. Who's to say that a 3 month long ritual isn't 89 days complete if you want to simply decide there's no sense of urgency because the DM didn't create a sense of urgency? A DM who gave the players that much time created the lack of need. If the DM wants to create the need he or she isn't going to make the ritual take 3 months. Then they wouldn't be leaving town to hunt down dragons, vampires, and beholders. PC's are heroic and face danger. They don't deliberately blow their resources so they can take the afternoon off. Deciding the character can just nova, rest, recycle, and repeat because of the rest mechanism is clearly a metagamist approach because it's deliberately attempting to leverage a game mechanic instead of roleplaying. Who's job is it to build that narrative? If Bob the wizard hides in mordenkainen's magnificent mansion to take a rest and scry out the opposition (a common tactic I see in this type of discussion) then I'm going to add something into what he sees that entices him to act sooner as part of that scrying that makes sense within the context of the adventure. It's not. The definition of a short rest is a period of downtime at least 1 hour long. The definition of a long rest is a period of downtime at least 8 hours long. Both have restrictions on activity with the long rest being more stringent. Periods of downtime are very much what DM's provide. There aren't different types of downtime and there's no way for characters to have downtime that qualifies as a long rest that doesn't also qualify as a short rest about 20 hours sooner based on the 5MWD presumption. Making those mutually exclusive is house-ruling. By the time a long rest would be completed several short rests and a lot of adventure can continue. Those definitions are on page 186 of the PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
Top