Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7842411" data-attributes="member: 6750235"><p>My point is that spells wouldn't drive a 5MWD, which is what I was getting from your comments. Hit point recovery from natural healing is so strong by default that it would drive the same concept.</p><p></p><p></p><p></p><p>More like 4-10, 6-12, 8-14+; generally higher levels can handle longer days for those daily resources. It's never contrived, however; contrivance is circumstances allowing for the 5MWD that have removed the sense of urgency. The encounters follow a natural break in activity as narrated through the plot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Any yes, hit dice will keep them going a long time. There's a lot of healing in the hit dice and more available in various short rest mechanics.</p><p></p><p></p><p></p><p>Resting isn't. Choosing to rest prematurely by players to leverage the game mechanics associated with resting is.</p><p></p><p>Resting itself is part of the sleep cycle and expanded on in XGtE. Normal non-meta would be making camp as nightfall approaches and characters thinking "this is going to be a long day" when infiltrating the enemy stronghold the next morning. No one thinks "I can make this a short day by using all my best resources because I can just ignore the rest of the day and rest 20 hours, and ignoring that time will have no negative impact because of my choices".</p><p></p><p>Resting to recharge is obviously a player meta-game strategy as opposed to roleplaying. You've tried to rationalize it, but in the end we've got characters who are clearly aware bad things can happen while they wait and know they have hours of time to prevent it; but choose not to conserve resources because the players are relying on the long rest game mechanic for the 5MWD premise. </p><p></p><p>Trying that still results in the short rest mechanic hitting long before the long rest would and enables further adventuring.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7842411, member: 6750235"] My point is that spells wouldn't drive a 5MWD, which is what I was getting from your comments. Hit point recovery from natural healing is so strong by default that it would drive the same concept. More like 4-10, 6-12, 8-14+; generally higher levels can handle longer days for those daily resources. It's never contrived, however; contrivance is circumstances allowing for the 5MWD that have removed the sense of urgency. The encounters follow a natural break in activity as narrated through the plot. ;) Any yes, hit dice will keep them going a long time. There's a lot of healing in the hit dice and more available in various short rest mechanics. Resting isn't. Choosing to rest prematurely by players to leverage the game mechanics associated with resting is. Resting itself is part of the sleep cycle and expanded on in XGtE. Normal non-meta would be making camp as nightfall approaches and characters thinking "this is going to be a long day" when infiltrating the enemy stronghold the next morning. No one thinks "I can make this a short day by using all my best resources because I can just ignore the rest of the day and rest 20 hours, and ignoring that time will have no negative impact because of my choices". Resting to recharge is obviously a player meta-game strategy as opposed to roleplaying. You've tried to rationalize it, but in the end we've got characters who are clearly aware bad things can happen while they wait and know they have hours of time to prevent it; but choose not to conserve resources because the players are relying on the long rest game mechanic for the 5MWD premise. Trying that still results in the short rest mechanic hitting long before the long rest would and enables further adventuring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
Top