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Community
General Tabletop Discussion
*Dungeons & Dragons
Solving the 5MWD
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<blockquote data-quote="Ashrym" data-source="post: 7842425" data-attributes="member: 6750235"><p>There's no wondering. Those spell casters have gone through training learning about rituals and magic, and have learned over long periods of time that they need to be properly rested to prepare for the day. They know what they have prepared and they know how long a day is, and they understand they will need to be well rested again.</p><p></p><p>As for hit points, they represent and abstract concept covering many things, including stamina and healing. Everyone knows they feel refreshed after resting.</p><p></p><p>What your doing is rationalizing the argument to match the behavior, but the behavior is based on the premise that they can simply take the time in spite of the world. That's not reasonable behavior and requires the DM to manage the world to allow it to happen instead of managing the world to match a more reasonable time flow.</p><p></p><p>Resting is downtime and actions (or lack of) in that downtime. DM's determine downtime and DM's determine the results of actions. The DM empowerment model prevents players from leveraging rests, which is ultimately what's being argued here.</p><p></p><p></p><p></p><p>Why would you arbitrarily decide that natural break takes place after one encounter? Stopping gameplay for downtime because that can allow a 5MWD is contrivance. As a DM I can put that natural break in after one encounter but I'm going to put that break in where it seems the most appropriate.</p><p></p><p></p><p></p><p>I agree it can distort class balance. Where I disagree is in managing the rests themselves. I said earlier that the only thing a person needs to do is make sure the DM is controlling the rests. That's all it takes. How well the DM can do that improves with experience and the amount of effort the DM puts into setting up beforehand.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7842425, member: 6750235"] There's no wondering. Those spell casters have gone through training learning about rituals and magic, and have learned over long periods of time that they need to be properly rested to prepare for the day. They know what they have prepared and they know how long a day is, and they understand they will need to be well rested again. As for hit points, they represent and abstract concept covering many things, including stamina and healing. Everyone knows they feel refreshed after resting. What your doing is rationalizing the argument to match the behavior, but the behavior is based on the premise that they can simply take the time in spite of the world. That's not reasonable behavior and requires the DM to manage the world to allow it to happen instead of managing the world to match a more reasonable time flow. Resting is downtime and actions (or lack of) in that downtime. DM's determine downtime and DM's determine the results of actions. The DM empowerment model prevents players from leveraging rests, which is ultimately what's being argued here. Why would you arbitrarily decide that natural break takes place after one encounter? Stopping gameplay for downtime because that can allow a 5MWD is contrivance. As a DM I can put that natural break in after one encounter but I'm going to put that break in where it seems the most appropriate. I agree it can distort class balance. Where I disagree is in managing the rests themselves. I said earlier that the only thing a person needs to do is make sure the DM is controlling the rests. That's all it takes. How well the DM can do that improves with experience and the amount of effort the DM puts into setting up beforehand. [/QUOTE]
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