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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some 3.5->4e Races (Dromites, Necropolitans, Raptorans)
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<blockquote data-quote="Jawsh" data-source="post: 5170239" data-attributes="member: 17061"><p>This thread came up via a Google search for "4e dromite" and I liked what was done here, but I felt like making a slight change to your version of a 4e dromite. </p><p></p><p>This is all good:</p><p></p><p></p><p></p><p>This is what I changed/added: </p><p></p><p><strong>Chitinous Skin:</strong> You can use <em>chitinous skin</em> as an encounter power. </p><p><strong>Energy Ray:</strong> You can use <em>energy ray</em> as an encounter power.</p><p></p><p><strong>Chitinous Skin</strong> _____ Dromite Racial Power</p><p><em>With a psychic shudder, you rearrange your chitinous skin to absorb and adapt to incoming energy.</em> </p><p><strong>Encounter * Polymorph</strong></p><p><strong>Minor Action ______ Personal</strong></p><p><strong>Effect:</strong> You gain resist 5 + one-half your level to one of the following damage types: cold, fire, lightning, or thunder. You retain the effect until the next time you use the power. </p><p>At 11th level, choose two damage types. At 21st level, choose three damage types.</p><p></p><p><strong>Energy Ray</strong> ________ Dromite Racial Power</p><p><em>You build up a store of energy across your body and release it in a sudden bolt that strikes a foe.</em></p><p><strong>Encounter * Cold, Fire, Lightning, or Thunder</strong></p><p><strong>Minor Action _______ Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma + 2 vs. Fortitude</p><p><strong>Hit:</strong> 1d6 + Charisma modifier damage.</p><p><strong>Special:</strong> The power's damage type is the same as the type chosen for <em>chitinous skin</em>. </p><p>At 11th level, you hit the target with two bolts, one each of the damage types chosen for <em>chitinous skin</em> (each dealing 1d6 + Charisma modifier damage). At 21st level, you hit the target with three bolts, one each of the damage types chosen for <em>chitinous skin</em> (each dealing 1d6 + Charisma modifier damage).</p><p></p><p><strong>Clarification:</strong> You do not lose the effect of <em>chitinous skin</em> by discharging an <em>energy ray</em>.</p><p></p><p><strong>Justification:</strong> For my campaign setting, I wanted dromites to be hardy and adaptable desert-dwellers. It made sense to me that dromites would learn how to adapt to any circumstances that the desert might throw at them, including both the scorching heat of the day and the freezing cold of night. Thunder and lightning are just thrown in as a bonus resistance, maybe simply a side-effect of being adaptable. For lightning, maybe there is some kind of static charge that builds up in their hives dug in sandy soil. Or maybe it's protection against lightning strikes for the rare occasions when it does rain, and storm, in the desert, and these are times when the dromites have to be active, collecting and diverting water in flash floods, as well as protecting and shoring up their outer defenses of their hives, which can be in danger of washing away.</p><p></p><p><em>Edit:</em></p><p></p><p><strong>Further Justification:</strong> I just wanted to quickly add: the reason I think dromites should be able to change their energy resistance is because it can be a real pain to play a dromite that's immune to thunder and have to wait for the DM to give you thunder foes. Also, an energy damage attack is not as special in 4e as it was in 3e, since dragonborn also have an energy attack that you choose at 1st level. </p><p></p><p><strong>More on Flavor:</strong> In case it wasn't sufficiently described, I'm picturing the dromite very subtly rearranging its chitinous skin at the cellular level in order to absorb and disperse heat, cold, electricity, or sonic shock impacts. I don't imagine the change to be entirely visible, except that the dromite's skin texture would appear to change, perhaps getting rougher, spikier, developing a hexagonal pattern, or perhaps filling tiny sacs with shock-absorbing fluid.</p></blockquote><p></p>
[QUOTE="Jawsh, post: 5170239, member: 17061"] This thread came up via a Google search for "4e dromite" and I liked what was done here, but I felt like making a slight change to your version of a 4e dromite. This is all good: This is what I changed/added: [B]Chitinous Skin:[/B] You can use [I]chitinous skin[/I] as an encounter power. [B]Energy Ray:[/B] You can use [I]energy ray[/I] as an encounter power. [B]Chitinous Skin[/B] _____ Dromite Racial Power [I]With a psychic shudder, you rearrange your chitinous skin to absorb and adapt to incoming energy.[/I] [B]Encounter * Polymorph[/B] [B]Minor Action ______ Personal[/B] [B]Effect:[/B] You gain resist 5 + one-half your level to one of the following damage types: cold, fire, lightning, or thunder. You retain the effect until the next time you use the power. At 11th level, choose two damage types. At 21st level, choose three damage types. [B]Energy Ray[/B] ________ Dromite Racial Power [I]You build up a store of energy across your body and release it in a sudden bolt that strikes a foe.[/I] [B]Encounter * Cold, Fire, Lightning, or Thunder[/B] [B]Minor Action _______ Ranged 10[/B] [B]Target:[/B] One creature [B]Attack:[/B] Charisma + 2 vs. Fortitude [B]Hit:[/B] 1d6 + Charisma modifier damage. [B]Special:[/B] The power's damage type is the same as the type chosen for [I]chitinous skin[/I]. At 11th level, you hit the target with two bolts, one each of the damage types chosen for [I]chitinous skin[/I] (each dealing 1d6 + Charisma modifier damage). At 21st level, you hit the target with three bolts, one each of the damage types chosen for [I]chitinous skin[/I] (each dealing 1d6 + Charisma modifier damage). [B]Clarification:[/B] You do not lose the effect of [I]chitinous skin[/I] by discharging an [I]energy ray[/I]. [B]Justification:[/B] For my campaign setting, I wanted dromites to be hardy and adaptable desert-dwellers. It made sense to me that dromites would learn how to adapt to any circumstances that the desert might throw at them, including both the scorching heat of the day and the freezing cold of night. Thunder and lightning are just thrown in as a bonus resistance, maybe simply a side-effect of being adaptable. For lightning, maybe there is some kind of static charge that builds up in their hives dug in sandy soil. Or maybe it's protection against lightning strikes for the rare occasions when it does rain, and storm, in the desert, and these are times when the dromites have to be active, collecting and diverting water in flash floods, as well as protecting and shoring up their outer defenses of their hives, which can be in danger of washing away. [I]Edit:[/I] [B]Further Justification:[/B] I just wanted to quickly add: the reason I think dromites should be able to change their energy resistance is because it can be a real pain to play a dromite that's immune to thunder and have to wait for the DM to give you thunder foes. Also, an energy damage attack is not as special in 4e as it was in 3e, since dragonborn also have an energy attack that you choose at 1st level. [B]More on Flavor:[/B] In case it wasn't sufficiently described, I'm picturing the dromite very subtly rearranging its chitinous skin at the cellular level in order to absorb and disperse heat, cold, electricity, or sonic shock impacts. I don't imagine the change to be entirely visible, except that the dromite's skin texture would appear to change, perhaps getting rougher, spikier, developing a hexagonal pattern, or perhaps filling tiny sacs with shock-absorbing fluid. [/QUOTE]
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