Masquerade
First Post
Dromite (Expanded Psionics Handbook)
Racial Traits
Average Height: 2'10"-3'2"
Average Weight: 25-35 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common, Primordial
Skill Bonuses: +2 Insight
Antennae: You gain a +3 racial bonus on Perception checks opposed by Stealth checks.
Chitinous Skin: You have resist 5 + one-half your level to one of the following damage types: cold, fire, lightning, or thunder.
Hive's Will: You gain a +1 racial bonus to your Will defense.
Energy Ray: You can use Energy Ray as an encounter power.
Energy Ray Dromite Racial Power
Encounter * Cold, Fire, Lightning, or Thunder
Minor Action Ranged 10
Target: One creature
Attack: Charisma + 2 vs. Fortitude
Hit: 1d6 + Charisma modifier damage, and the target is slowed until the end of your next turn.
Special: The power's damage type is the same as the type chosen for Chitinous Skin.
Necropolitan (Libris Mortis)
Racial Traits
Average Height: 5'4"-6'0"
Average Weight: 93-154 lb.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 Diplomacy
Undead: You have the undead keyword, so effects that specifically target living creatures do not work against you. You don't need to breathe, but this doesn't render you immune to any combat effect.
Rather than sleep, necropolitans spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings.
Increase the DC of Heal checks made to administer first aid to you by 5.
Necrotic Resistance: You have resist necrotic 5 + one-half your level.
Unnatural Resilience: You can use Unnatural Resilience as a daily power.
Unnatural Resilience Necropolitan Racial Power
Daily * Healing
Minor Action Personal
Effect: You gain regeneration equal to your Constitution modifier until the end of the encounter. If you take radiant damage, regeneration doesn't function on your next turn.
Raptoran (Races of the Wild)
Racial Traits
Average Height: 6'0"-6'4"
Average Weight: 140-180 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Elven
Skill Bonuses: +2 Athletics, +2 Perception
Unerring Direction: You have an instinctive sense of which direction is north, even when visual cues are unavailable.
Wing-Aided Movement: You can make all long jumps as if you had a running start.
Glide: You can use Raptoran Glide as an encounter power.
Raptoran Glide Raptoran Racial Power
Encounter
Move Action Personal
Effect: Fly 8 squares. If you don't end your move on solid ground, you float to the ground without taking falling damage.
Racial Traits
Average Height: 2'10"-3'2"
Average Weight: 25-35 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common, Primordial
Skill Bonuses: +2 Insight
Antennae: You gain a +3 racial bonus on Perception checks opposed by Stealth checks.
Chitinous Skin: You have resist 5 + one-half your level to one of the following damage types: cold, fire, lightning, or thunder.
Hive's Will: You gain a +1 racial bonus to your Will defense.
Energy Ray: You can use Energy Ray as an encounter power.
Energy Ray Dromite Racial Power
Encounter * Cold, Fire, Lightning, or Thunder
Minor Action Ranged 10
Target: One creature
Attack: Charisma + 2 vs. Fortitude
Hit: 1d6 + Charisma modifier damage, and the target is slowed until the end of your next turn.
Special: The power's damage type is the same as the type chosen for Chitinous Skin.
Necropolitan (Libris Mortis)
Racial Traits
Average Height: 5'4"-6'0"
Average Weight: 93-154 lb.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 Diplomacy
Undead: You have the undead keyword, so effects that specifically target living creatures do not work against you. You don't need to breathe, but this doesn't render you immune to any combat effect.
Rather than sleep, necropolitans spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings.
Increase the DC of Heal checks made to administer first aid to you by 5.
Necrotic Resistance: You have resist necrotic 5 + one-half your level.
Unnatural Resilience: You can use Unnatural Resilience as a daily power.
Unnatural Resilience Necropolitan Racial Power
Daily * Healing
Minor Action Personal
Effect: You gain regeneration equal to your Constitution modifier until the end of the encounter. If you take radiant damage, regeneration doesn't function on your next turn.
Raptoran (Races of the Wild)
Racial Traits
Average Height: 6'0"-6'4"
Average Weight: 140-180 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Elven
Skill Bonuses: +2 Athletics, +2 Perception
Unerring Direction: You have an instinctive sense of which direction is north, even when visual cues are unavailable.
Wing-Aided Movement: You can make all long jumps as if you had a running start.
Glide: You can use Raptoran Glide as an encounter power.
Raptoran Glide Raptoran Racial Power
Encounter
Move Action Personal
Effect: Fly 8 squares. If you don't end your move on solid ground, you float to the ground without taking falling damage.