Raven Crowking
First Post
Hi there.
Since I discovered the EnWorld Swashbuckler card project, I have been planning to use them in my campaign. Here are some additional Swashbuckler Cards you can use, if you like:
"You must really love animals."
"Only when it's really cold."
Play: When you have been affected by a spell or attack with the cold descriptor.
Effect: You may transfer any portion of the effects and/or damage to a nearby animal (it got in the way).
…but that's not important right now.
Play: Any time not in combat.
Effect: Distracted NPCs fail to notice something of your choice.
Listen. Since I've met you I've nearly been incinerated, drowned, shot at, and chopped into fish bait.
Play: Anytime a companion is damaged.
Effect: You take the damage instead of your companion.
You’re gonna need a bigger boat…
Play: Anytime you are faced with an opponent or group of opponents. You can also play this card when you see signs of a monster.
Effect: You know the CR of your opponent(s). Played when seeing signs of a monster, you know the type and CR of the monster.
Gentlemen. You can't fight in here. This is the War Room!
Play: During combat.
Effect: Combat pauses for 1-3 rounds, during which characters may take other actions.
I ate his liver with some fava beans and a nice Chianti.
Play: When facing officious bureaucracy.
Effect: You cut through the bureaucracy to reach your goal.
Then close your eyes and tap your heels together three times. And think to yourself, “There's no place like home”.
Play: When lost.
Effect: You realize where you are, and which direction your goal lies in.
It was Beauty killed the Beast.
Play: In combat.
Effect: Your opponent is conflicted in her desire to cause you harm. You may use your Cha bonus as a bonus to AC.
You're braver than I thought.
Play: When making a Will save vs. a fear effect.
Effect: You automatically make the save.
Good. For a moment there, I thought we were in trouble.
Play: Anytime.
Effect: You gain a +2 luck bonus to all saves and AC for the next three minutes.
Is it safe?
Play: Anytime.
Effect: You spot any traps within 100 feet, so long as they are within an area you can see into.
Sanctuary!
Play: Anytime.
Effect: An NPC or creature of your choice ignores you so long as you take no actions against it (i.e., attacks, stealing from it, etc.).
You killed my father. Prepare to die!
Play: Whenever a companion is dropped in combat, or facing an opponent who has previously slain a comrade.
Effect: You gain a +4 bonus to all rolls against that opponent (including attacks, damage, and saves) for the duration of the combat.
"Easy Miss, I've got you."
"You've got ME? Who's got YOU?"
Play: Whenever you and a companion need to make a save against the same effect.
Effect: Your companion may use your saving throw bonus – or you may use hers – whichever is better.
Throw me a frickin' bone here! I'm the boss! Need the info!
Play: Anytime.
Effect: You may ask the DM one question, which he must answer with a reasonable degree of accuracy and completeness.
Food fight!
Play: Anytime.
Effect: Make an attack with an improvised weapon as a free action without a nonproficiency penalty. Your opponent is automatically flat-footed. If successful, the attack does 1d6 damage.
A Big Mac's a Big Mac, but they call it “Le Big Mac."
Play: Anytime.
Effect: You can limp through a conversation in a language that you do not know, getting across and understanding basic information.
They're not gonna catch us. We're on a mission from God.
Play: When fleeing.
Effect: Your pursuer breaks off the chase, allowing you to escape (DM provides the reason).
I feel the need - the need for speed!
Play: Anytime.
Effect: Your base speed is effectively doubled for one round.
Hasta la vista, baby.
Play: Anytime.
Effect: You may make a coup de grace as a free action. The victim must still qualify for a coup de grace action as normal.
IMC, we decided to print these on standard paper, then place the "cards" inside DragonShields card protectors. This was both to increase durability, and to make the card selections truly random.
I am also using an Action Point system, where, right now, an action point can be used to either (1) reroll any roll, or (2) gain an extra swashbuckling card.
RC
Since I discovered the EnWorld Swashbuckler card project, I have been planning to use them in my campaign. Here are some additional Swashbuckler Cards you can use, if you like:
"You must really love animals."
"Only when it's really cold."
Play: When you have been affected by a spell or attack with the cold descriptor.
Effect: You may transfer any portion of the effects and/or damage to a nearby animal (it got in the way).
…but that's not important right now.
Play: Any time not in combat.
Effect: Distracted NPCs fail to notice something of your choice.
Listen. Since I've met you I've nearly been incinerated, drowned, shot at, and chopped into fish bait.
Play: Anytime a companion is damaged.
Effect: You take the damage instead of your companion.
You’re gonna need a bigger boat…
Play: Anytime you are faced with an opponent or group of opponents. You can also play this card when you see signs of a monster.
Effect: You know the CR of your opponent(s). Played when seeing signs of a monster, you know the type and CR of the monster.
Gentlemen. You can't fight in here. This is the War Room!
Play: During combat.
Effect: Combat pauses for 1-3 rounds, during which characters may take other actions.
I ate his liver with some fava beans and a nice Chianti.
Play: When facing officious bureaucracy.
Effect: You cut through the bureaucracy to reach your goal.
Then close your eyes and tap your heels together three times. And think to yourself, “There's no place like home”.
Play: When lost.
Effect: You realize where you are, and which direction your goal lies in.
It was Beauty killed the Beast.
Play: In combat.
Effect: Your opponent is conflicted in her desire to cause you harm. You may use your Cha bonus as a bonus to AC.
You're braver than I thought.
Play: When making a Will save vs. a fear effect.
Effect: You automatically make the save.
Good. For a moment there, I thought we were in trouble.
Play: Anytime.
Effect: You gain a +2 luck bonus to all saves and AC for the next three minutes.
Is it safe?
Play: Anytime.
Effect: You spot any traps within 100 feet, so long as they are within an area you can see into.
Sanctuary!
Play: Anytime.
Effect: An NPC or creature of your choice ignores you so long as you take no actions against it (i.e., attacks, stealing from it, etc.).
You killed my father. Prepare to die!
Play: Whenever a companion is dropped in combat, or facing an opponent who has previously slain a comrade.
Effect: You gain a +4 bonus to all rolls against that opponent (including attacks, damage, and saves) for the duration of the combat.
"Easy Miss, I've got you."
"You've got ME? Who's got YOU?"
Play: Whenever you and a companion need to make a save against the same effect.
Effect: Your companion may use your saving throw bonus – or you may use hers – whichever is better.
Throw me a frickin' bone here! I'm the boss! Need the info!
Play: Anytime.
Effect: You may ask the DM one question, which he must answer with a reasonable degree of accuracy and completeness.
Food fight!
Play: Anytime.
Effect: Make an attack with an improvised weapon as a free action without a nonproficiency penalty. Your opponent is automatically flat-footed. If successful, the attack does 1d6 damage.
A Big Mac's a Big Mac, but they call it “Le Big Mac."
Play: Anytime.
Effect: You can limp through a conversation in a language that you do not know, getting across and understanding basic information.
They're not gonna catch us. We're on a mission from God.
Play: When fleeing.
Effect: Your pursuer breaks off the chase, allowing you to escape (DM provides the reason).
I feel the need - the need for speed!
Play: Anytime.
Effect: Your base speed is effectively doubled for one round.
Hasta la vista, baby.
Play: Anytime.
Effect: You may make a coup de grace as a free action. The victim must still qualify for a coup de grace action as normal.
IMC, we decided to print these on standard paper, then place the "cards" inside DragonShields card protectors. This was both to increase durability, and to make the card selections truly random.
I am also using an Action Point system, where, right now, an action point can be used to either (1) reroll any roll, or (2) gain an extra swashbuckling card.
RC
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