Glyfair
Explorer
Missed in the shuffle is that Mike Mearls has posted here in another thread.
mearls said:A few points:
1. The divide between monsters and PCs isn't as big as everyone thinks. Monsters have the same ability scores as they do in 3e, skills, any feats that are appropriate, and so on. This won't be 2e or 1e.
2. Though monsters don't necessarily use spell-like abilities, monster abilities remain within the same basic realm of utility. A sixty foot cone of fire works just like any other sixty foot cone. The staggering majority of abilities are pretty much spell-like in mechanics, it's just that those mechanics appear in the stat block rather than refer to a spell.
3. Many monster abilities are re-used and templated. On top of that, monster abilities are kept simple and easy to use, as we know that a DM has to handle several monsters at once. Really complex monsters are a special case.
4. The new system allows for more flavorful monsters and a greater sense of mystery and wonder. Your players will know a lot less about specific monster abilities unless they read the MM and pay a lot of attention. Fighting gnolls is going to feel a lot different compared to fighting hobgoblins. Fighting a new creature is going to be scary. I loved springing new critters on people in my playtests.
5. I really can't wait until we do in-depth previews of the MM. The playtest DMs were pretty happy with how monsters work now. I'm curious to see how gamers in general will react. In my blog, I talked about how playing 4e felt like playing D&D for the first time again. The monsters played a big role in that.
6. There's a forum set up specifically for commenting on the blogs over on the WotC boards:
http://forums.gleemax.com/forumdisplay.php?s=&daysprune=&f=685
That's a good place to directly address stuff we post. Anywhere else is a bit hit or miss, depending on work schedules and stuff. We're trying to hit the WotC boards, here, and elsewhere, but there's a ton of talk and it's hard to keep up.