shadow
First Post
After becoming very burnt out on 3.5e, I have high hopes for 4e. From what I've heard so far, I have been very impressed. However, I really hope that 4e changes some fundamental aspects of combat that have really bugged me from the onset of 3.5e. The following is a list of some things that I would like to see in the 4e combat system. (Admittedly, we're more likely to see some changes than others.)
1. The reintroduction of the concept of facing: I never understood the concept of "combatants are always moving and whirling around in combat, so there is no facing". Huh? While I could envision a human looking over his shoulder, I have a hard time envisioning a giant centipede "constantly moving around, changing facing". What about an ancient dragon; is it supposed to be able to rotate 180 degrees instantly? Besides, 3.5e combat eliminates the option of sneaking up on an opponent and catching him unaware.
2. Deemphasis of miniatures and battlemats. I like miniatures, I really do. But, frankly, 3.5e's miniature rules suck. If I am going to use miniatures and play a wargame, I'll play a full scale wargame. I don't mind miniature rules, but I would like to see them presented as GURPS presents them, as an option. (This is somewhat unlikely to happen given that WotC's big money maker is their pre-painted miniature line.)
3. Along with the aforementioned reintroduction of facing, I want to see D&D getting away from the idea of all monsters fitting in a square. This concept was introduced only to accomodate 3.5e's crappy miniature rules. It leads to too many absurd concepts such as creatures having to "squeeze" through spaces smaller than the base of the figurine.
Your thoughts?
1. The reintroduction of the concept of facing: I never understood the concept of "combatants are always moving and whirling around in combat, so there is no facing". Huh? While I could envision a human looking over his shoulder, I have a hard time envisioning a giant centipede "constantly moving around, changing facing". What about an ancient dragon; is it supposed to be able to rotate 180 degrees instantly? Besides, 3.5e combat eliminates the option of sneaking up on an opponent and catching him unaware.
2. Deemphasis of miniatures and battlemats. I like miniatures, I really do. But, frankly, 3.5e's miniature rules suck. If I am going to use miniatures and play a wargame, I'll play a full scale wargame. I don't mind miniature rules, but I would like to see them presented as GURPS presents them, as an option. (This is somewhat unlikely to happen given that WotC's big money maker is their pre-painted miniature line.)
3. Along with the aforementioned reintroduction of facing, I want to see D&D getting away from the idea of all monsters fitting in a square. This concept was introduced only to accomodate 3.5e's crappy miniature rules. It leads to too many absurd concepts such as creatures having to "squeeze" through spaces smaller than the base of the figurine.
Your thoughts?