They blocked me because I called them out for being rude. I’m not terribly torn up about that.
I don't see disarm as a big problem for important weapons. The winner of the battle generally gets the gear. Unless people are regularly getting into fights they can't win just to disarm their better equipped foe and then try to escape with their weapon (a high risk proposal) disarming doesn't invalidate having cool gear.
I always thought you were quite polite.
In 3.x iirc barring taking feats to boost your disarm, attempting a disarm gave you an AO - that seriously cuts down on the merits.In a game that had disarm as an action (3e), it didn't come up that often. Mooks weren't running around disarming everyone. There was a few heroic moments like when the captured PC hero was forced to fight a stone gollum bare handed and he disarmed the gollem's adamantine sword and destroyed it with its own weapon. That was epic.
I don't want to ban that kind of thing from my game and, from first hand experience, I know it's not going to turn into a disarm free-for-all. It just won't.
And, actually, locked gauntlets was a thing(in 3e, at least. I'm not sure about the real world). People didn't use them much because they had a significant drawback that You just can't draw any other weapons or potions or do anything with your hands (like stabilize a fallen comrade). So, if I were to put in undisarmable magic weapons in my game (which I wouldn't because they'd be totally unnecessary), I'd give them a similar drawback.
But as I mentioned above, you don't have to like a rule to help someone make one up for their game. If you think it's not balanced, then that's fair enough. No need to expand any further. It's just not helpful to tell someone "I hate that" when they are looking for feedback for how to do something.
[MENTION=463]S'mon[/MENTION]
What did you think about using passive attacks as a base DC? I'm wondering if that dc is too low. If you want to make it difficult, and want to use disadvantage, I'd attach a reasoning. Rapiers aren't designed for disarming, so disadvantage but a sai doesn't have disadvantage.
I also think there should be a drawback for disarming otherwise it takes away from the uniqueness of the Battlemaster. A battlemaster should be good at disarming and shouldn't have a drawback. Meanwhile the Champion, risks losing his own weapon if he tries it. (or something like that).
Despite liking disarming, I have to agree that it shouldn't become so easy that it's commonplace. I think 5ekyu has a valid concern.
I'd be alright with most of this, but did you mean Reloading a Crossbow? Otherwise you have 2 attacks of opportunity for using a bow, which is pointless since you only get 1 reaction per round (and even cool effects only give you 1 per turn). Really improves the crossbow over the bow, but overall ranged while in melee becomes ugly (which I'm okay with).
In a game that had disarm as an action (3e), it didn't come up that often. Mooks weren't running around disarming everyone. There was a few heroic moments like when the captured PC hero was forced to fight a stone gollum bare handed and he disarmed the gollem's adamantine sword and destroyed it with its own weapon. That was epic.
I don't want to ban that kind of thing from my game and, from first hand experience, I know it's not going to turn into a disarm free-for-all. It just won't.
And, actually, locked gauntlets was a thing(in 3e, at least. I'm not sure about the real world). People didn't use them much because they had a significant drawback that You just can't draw any other weapons or potions or do anything with your hands (like stabilize a fallen comrade). So, if I were to put in undisarmable magic weapons in my game (which I wouldn't because they'd be totally unnecessary), I'd give them a similar drawback.
But as I mentioned above, you don't have to like a rule to help someone make one up for their game. If you think it's not balanced, then that's fair enough. No need to expand any further. It's just not helpful to tell someone "I hate that" when they are looking for feedback for how to do something.
[MENTION=463]S'mon[/MENTION]
What did you think about using passive attacks as a base DC?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.