Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some D&D Insider bits (Update 9/13: Lots of new info)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaffis" data-source="post: 3764205" data-attributes="member: 10305"><p>Because of the supply issues in finding non-DirectX programming talent, probably. OpenGL is pretty niche anymore. You know the whole PC argument that goes "but there are no games on Mac..."? Yeah, that has trickle down effects on other 3-D applications, as it means that pretty much nobody in the last decade has programmed an OpenGL engine outside of John Carmack and team. Everybody else is working on Direct3d because that's where the momentum is and has been for a long time now. Thus, new talent learns DirectX, not OpenGL, because that's what people are hiring. Hence, the aforementioned momentum.</p><p></p><p>I suppose that there must be some 3d art applications out there, but like I said, niche programmer supply, and they're rarely dealing with the same concerns that game engines are, and the DI tabletop is going to most resemble a game engine.</p><p></p><p>So, bottom line, Mac and Linux afficianados fall victim to economics. It would cost more money to hire programming talent out of this small pool than the bean counters forecast would be lost in alternate OS user subscriptions. I don't know whether to lay the blame at the Mac folks who always sneered at the notion that they'd care about their lack of game support, or Microsoft's DirectX team and their success at marketting and developing their API as an attractive one to program for. Either way, I doubt it would offer much solace.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3764205, member: 10305"] Because of the supply issues in finding non-DirectX programming talent, probably. OpenGL is pretty niche anymore. You know the whole PC argument that goes "but there are no games on Mac..."? Yeah, that has trickle down effects on other 3-D applications, as it means that pretty much nobody in the last decade has programmed an OpenGL engine outside of John Carmack and team. Everybody else is working on Direct3d because that's where the momentum is and has been for a long time now. Thus, new talent learns DirectX, not OpenGL, because that's what people are hiring. Hence, the aforementioned momentum. I suppose that there must be some 3d art applications out there, but like I said, niche programmer supply, and they're rarely dealing with the same concerns that game engines are, and the DI tabletop is going to most resemble a game engine. So, bottom line, Mac and Linux afficianados fall victim to economics. It would cost more money to hire programming talent out of this small pool than the bean counters forecast would be lost in alternate OS user subscriptions. I don't know whether to lay the blame at the Mac folks who always sneered at the notion that they'd care about their lack of game support, or Microsoft's DirectX team and their success at marketting and developing their API as an attractive one to program for. Either way, I doubt it would offer much solace. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Some D&D Insider bits (Update 9/13: Lots of new info)
Top