Biohazard
First Post
Gamma World is my life. Well, not quite, but I sure love it.
I know the new d20 book has some warts, but dammit, there is SOOOO much cool stuff in it that it works just fine for me. I'm also pumped about Mutants & Machines.
Now here's a few ideas I'm bouncing around for house rules for my upcoming (and all future) Gamma World campaign.
1. Death at -CON hp rather than -10.
2. Characters begin play at 1st level.
3. Characters will *not* roll for random mutations at each level increase, but will only roll for random mutations when confronted with in-game mutagens.
4. D20 Modern's abstract wealth system will not be used; Gamma World operates on a strict barter system.
5. D20 Modern's reputation system will not be used.
My comments:
1. An old house rule from AD&D days...I like it a lot.
2. I finally decided to reject the "start at 3rd level" thing in GW because it seems too arbitrary and counter-intuitive to me. I like the slow progression from level 1 onward, and encounters will simply be scaled appropriately.
3. Again, it seems too arbitrary to roll for random mutation each level increase. I'd much rather have it happen as a result of in-game situations--leaky radiation canister, swarm of nanounits, etc.
4. I've never used the abstract wealth system--the type of games I run usually can't accomodate it (i.e. Resident Evil type games where players *can't* go to the store and buy stuff!). It seems especially weak in Gamma World.
5. The reputation system is too stifling for me as a GM. *I'll* decide if the characters are recognized or not.
Comments? Questions? Additions to the list?

Now here's a few ideas I'm bouncing around for house rules for my upcoming (and all future) Gamma World campaign.
1. Death at -CON hp rather than -10.
2. Characters begin play at 1st level.
3. Characters will *not* roll for random mutations at each level increase, but will only roll for random mutations when confronted with in-game mutagens.
4. D20 Modern's abstract wealth system will not be used; Gamma World operates on a strict barter system.
5. D20 Modern's reputation system will not be used.
My comments:
1. An old house rule from AD&D days...I like it a lot.
2. I finally decided to reject the "start at 3rd level" thing in GW because it seems too arbitrary and counter-intuitive to me. I like the slow progression from level 1 onward, and encounters will simply be scaled appropriately.
3. Again, it seems too arbitrary to roll for random mutation each level increase. I'd much rather have it happen as a result of in-game situations--leaky radiation canister, swarm of nanounits, etc.
4. I've never used the abstract wealth system--the type of games I run usually can't accomodate it (i.e. Resident Evil type games where players *can't* go to the store and buy stuff!). It seems especially weak in Gamma World.
5. The reputation system is too stifling for me as a GM. *I'll* decide if the characters are recognized or not.
Comments? Questions? Additions to the list?