I'm not sure if Minotaurs in your world still follow the labyrinth mythology. But you could play up that by having the PC notice his garden growing more and more each day at an alarming rate. It starts to spread out of control. After a few days, his racial "trait" has caused his garden to form into some sort of hedge maze (not necessarily bushes; it could be a maze of exotic plants or whatever matches the type of seeds he has). If his land is not open enough for an entire maze, it could be just big enough to fit on his plot of land, but if anyone goes inside it, it's magically bigger on the inside than it appeared to be on the outside.
GET OUT OF MY BRAIN!
I was going to post something very much like that- thank you for saving me the trouble!
Along with the other ideas for plants: the "literal" plants; the Treants- some other ideas include:
- Seeds from Awakened trees- see post #43 in the Campaign Ideas thread, linked in my sig.
- Seeds from other sentient(ish) plants, like shambling mounds and woodlings, Wildren and so forth from D&D, or Krinoids from Dr. Who. (Didn't see anything about the Druid being nice or actually knowing what the seeds were...) For some SERIOUS throwback action, make them Vegepygmy seeds.
- The hedge maze isn't merely T.A.R.D.I.S.-like, it actually contains gateways to various parts of Elysium, the Feywild, the Far Realms- anywhere interesting plants could be found.
- Audrey II- "FEEEEEEED me!"
- Melnibonean Vampire Trees
2) Seahorse, our Halfling Rogue, is spending the time at the city gates with a former adventuring companion (an Eladrin Warlord who is now in charge of the city's defence in a very tough crisis). I don't want her involved in any combats or anything, but I was hoping a mini adventure involving her could possibly flare up. This one is hard to explain without going into full campaign detail, so I'll leave it at that.
City gates, eh?
You could run a smuggling/anti-smuggling storyline mini adventure, with Seahorse as villain or hero.
You could have Seahorse take pity on someone coming to the gates searching for someone in the city. When Seahorse succeeds in finding the person who was being searched for, it is either a happy reunion OR the person Seahorse was helping is actually an assassin. (Big rogue vs assassin fight ensues.)
Seahorse buys, trades for or steals something at the gates and gets more (or less) than expected, like a magical lamp that is home to a bipolar, sulphurous (IOW, stinky) small but intelligent air elemental instead of a friendly wish-granting genie.
3) Lear, a human blood mage wizard, decided to teach a young wizard apprentice some new magic. Lear met the young guy a while ago, and is now deciding to use it to show the kid some new tricks. Lear is kind of evil, and the kid is a thief and gang member, so they get along well. Ideas on how to implement an apprentice into the game?
Watch an episode or 2 of Most Evil or Wicked Attraction (or Criminal Minds)- history is full of dangerous people who meet and start reinforcing each others' nastiest habits and darkest impulses. DC Snipers? Columbine? Too many serial killers to name?
See also http://www.crimezzz.net/serialkiller_index/teams.php
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