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Some Icy Critters
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<blockquote data-quote="Mesh Hong" data-source="post: 4590920" data-attributes="member: 73463"><p>Not bad for a first go at 4e monster design. I would just suggest a few changes:-</p><p> </p><p><strong>Ice minion.</strong></p><p><strong>Basic Melee</strong> - probably should be 4 cold damage</p><p><strong>Ranged</strong> - probably should be +7 vs Reflex, and 3 or 4 cold damage + effect, (actually as it is an encounter power I might stick with 5)</p><p> </p><p><strong>Ice skulk.</strong></p><p>this seems alright as I see there will only ever be one of them in an encounter. If you were going to use more I would consider lowering the area effect damage. (personally I would increase the area and reduce the damage, maybe Area burst 3 within 15; attack +6 vs. Reflex; 1d8+3 damage)</p><p> </p><p><strong>Ice brute.</strong></p><p>This is an elite and should have 1 action point and +2 to saves</p><p><strong>Basic Melee</strong> - This attack should just tartget 1 creature as it is used for opportunity attacks, if you want a double attack just put it in as another power.</p><p><strong>Tremor</strong> - I would reduce the damage on this to 1d10+3.</p><p><strong>Wallop</strong> - probably should use the term push or slide instead of thrown.</p><p> </p><p><strong>Ice Queen.</strong></p><p>This is a solo so it should have 2 action points and +5 to saves</p><p><strong>Basic Melee</strong> - should only have 1 attack (reasons stated in Ice Brute)</p><p><strong>Mind Numb</strong> - I think this is way too much damage, especially as it also contains a stun effect. I would change it to: Range 15; attack +8 vs. Will; 1d10+3 psychic damage; on hit target is stunned until the end of Ice Queens next turn.</p><p>I would also consider giving the Ice Queen an aura: Cold Heart; Aura 2; all creatures entering or starting their turn inside aura take 2 cold damage.</p><p> </p><p>These are all just my personal opinions, and I do not know what level the characters will be when they face these creatures, I am assuming level 1, maybe 2.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4590920, member: 73463"] Not bad for a first go at 4e monster design. I would just suggest a few changes:- [B]Ice minion.[/B] [B]Basic Melee[/B] - probably should be 4 cold damage [B]Ranged[/B] - probably should be +7 vs Reflex, and 3 or 4 cold damage + effect, (actually as it is an encounter power I might stick with 5) [B]Ice skulk.[/B] this seems alright as I see there will only ever be one of them in an encounter. If you were going to use more I would consider lowering the area effect damage. (personally I would increase the area and reduce the damage, maybe Area burst 3 within 15; attack +6 vs. Reflex; 1d8+3 damage) [B]Ice brute.[/B] This is an elite and should have 1 action point and +2 to saves [B]Basic Melee[/B] - This attack should just tartget 1 creature as it is used for opportunity attacks, if you want a double attack just put it in as another power. [B]Tremor[/B] - I would reduce the damage on this to 1d10+3. [B]Wallop[/B] - probably should use the term push or slide instead of thrown. [B]Ice Queen.[/B] This is a solo so it should have 2 action points and +5 to saves [B]Basic Melee[/B] - should only have 1 attack (reasons stated in Ice Brute) [B]Mind Numb[/B] - I think this is way too much damage, especially as it also contains a stun effect. I would change it to: Range 15; attack +8 vs. Will; 1d10+3 psychic damage; on hit target is stunned until the end of Ice Queens next turn. I would also consider giving the Ice Queen an aura: Cold Heart; Aura 2; all creatures entering or starting their turn inside aura take 2 cold damage. These are all just my personal opinions, and I do not know what level the characters will be when they face these creatures, I am assuming level 1, maybe 2. [/QUOTE]
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