Pielorinho
Iron Fist of Pelor
I'm playing a pathfinder illusionist, and I'd love to create some nifty new spells. I'll throw out drafts here for discussion/criticism/blatant mockery.
Here's the first one, inspired by a great sequence in one of the Dresden Files novels:
1) Obviously it's modeled off Mirror Image. It's less powerful than MI because it doesn't grant a straight dice-based defensive benefit, but it's significantly more flexible, so I bumped it up a level.
2) Compare to the third-level Major Image: it has no smell or thermal effects, and it's much less flexible. On the other hand, it's got a far superior duration and doesn't require concentration. I think it's about equivalent.
3) Regarding the way to move the figments, I'm not sure about how the spell handles this. Having movement be a free action seems a little powerful to me, but maybe it'd be okay; I like the idea of requiring some sort of action cost for making the puppets dance, so to speak. Requiring concentration, however, seems a little steep and prevents fun stuff like moving to new, creepy positions and then casting a spell in the same round--or even combining this effect with one of the Minor/Silent/Major Image spells and using your concentration check for that (e.g., use a move action to make your Manybody run over to a rock wall, and your concentration check to make your Major Image appear to grab a chunk of rock from the wall and hurl it at an enemy). Requiring a move action seems like a good compromise. I left the actions they could take ambiguous; it's an illusion, after all, and those actions should be up to the player's creativity.
4) Part of the spell's not-necessarily-obvious power is in the illusory spell effects it creates: it means an illusionist can use a 3rd-level spell to cast offensive spells and still not have his own location immediately discernible. It's obviously nowhere near as good as Improved Invisibility (although it has a better duration), but I really like the idea of, say, several fireballs shooting out to target the same area. On a related note, it's unclear from the description whether these spell fragments can exceed Manybody's range. I'm inclined to say they can't, but what do folks think it should be?
Thoughts?
Here's the first one, inspired by a great sequence in one of the Dresden Files novels:
Notes:Manybody
School illusion (figment); Level bard 3, magus 3, sorcerer/wizard 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close
Target you
Duration 1 min./level
DESCRIPTION
This spell creates a number of illusory doubles of you that move independently. These doubles make it difficult for enemies to precisely locate and attack you.
When manybody is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images must appear and remain within the spell’s range. With a move action, you may cause them to move to any legal space within the spell’s range and to appear to take actions.
If you use a second move action to move yourself during the same round, you may move simultaneously with the figments. You and the figments may move through one another’s spaces, and any or all figments may be created in your space. The images otherwise mimic your sounds (including intelligible speech) and actions exactly. When you cast a spell, the images appear to cast the same spell and create illusory spell effects. Targets or area-of-effect spells are cast toward the target or area you’ve chosen for the spell, although the illusory spell effects have range limits identical to those of the actual spell cast.
These figments may be attacked and have an armor class of 10. If the attack is a hit, the figment is destroyed. Area spells affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.
1) Obviously it's modeled off Mirror Image. It's less powerful than MI because it doesn't grant a straight dice-based defensive benefit, but it's significantly more flexible, so I bumped it up a level.
2) Compare to the third-level Major Image: it has no smell or thermal effects, and it's much less flexible. On the other hand, it's got a far superior duration and doesn't require concentration. I think it's about equivalent.
3) Regarding the way to move the figments, I'm not sure about how the spell handles this. Having movement be a free action seems a little powerful to me, but maybe it'd be okay; I like the idea of requiring some sort of action cost for making the puppets dance, so to speak. Requiring concentration, however, seems a little steep and prevents fun stuff like moving to new, creepy positions and then casting a spell in the same round--or even combining this effect with one of the Minor/Silent/Major Image spells and using your concentration check for that (e.g., use a move action to make your Manybody run over to a rock wall, and your concentration check to make your Major Image appear to grab a chunk of rock from the wall and hurl it at an enemy). Requiring a move action seems like a good compromise. I left the actions they could take ambiguous; it's an illusion, after all, and those actions should be up to the player's creativity.
4) Part of the spell's not-necessarily-obvious power is in the illusory spell effects it creates: it means an illusionist can use a 3rd-level spell to cast offensive spells and still not have his own location immediately discernible. It's obviously nowhere near as good as Improved Invisibility (although it has a better duration), but I really like the idea of, say, several fireballs shooting out to target the same area. On a related note, it's unclear from the description whether these spell fragments can exceed Manybody's range. I'm inclined to say they can't, but what do folks think it should be?
Thoughts?