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<blockquote data-quote="MNblockhead" data-source="post: 9033935" data-attributes="member: 6796661"><p>Other games and hobbies, college, grad school, work, marriage, family, and--unfortunately, but in this age group, a good number would have died. </p><p></p><p>I have no data other than anecdotal and personal observation, but I would expect to be a drop-off starting in the mid to late 20s and 30s. As folks start careers and families, responsibilities pile on and finding 3-6 hours a week or even a month, becomes more difficult.</p><p></p><p></p><p>Not sure that this can be solved by marketing. I would expect that 5e did a pretty go job of bringing older players back into the game. I would expect, however, that most have been people like me who were ex-gamers who got back into TTRPGs with 5e after a long time not playing TTRPGs, rather than people who were in their 40s+ who had never played a TTRPG before in their lives.</p><p></p><p></p><p>I think they see the opportunity and are trying to capture it by making D&D a lifestyle brand. Movies, video games, streaming, etc. </p><p></p><p>In terms of keeping people playing the actual game throughout their lives, that's tough. The VTT can help with that as well as making it easier to find one shots, paid DMs, etc. But I suspect that they will have to focus on bringing in younger gamers knowing that most will move away from the game as they age. But if they can keep the sense of nostalgia strong, many of those who moved away will eventually introduce their kids into the hobby.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9033935, member: 6796661"] Other games and hobbies, college, grad school, work, marriage, family, and--unfortunately, but in this age group, a good number would have died. I have no data other than anecdotal and personal observation, but I would expect to be a drop-off starting in the mid to late 20s and 30s. As folks start careers and families, responsibilities pile on and finding 3-6 hours a week or even a month, becomes more difficult. Not sure that this can be solved by marketing. I would expect that 5e did a pretty go job of bringing older players back into the game. I would expect, however, that most have been people like me who were ex-gamers who got back into TTRPGs with 5e after a long time not playing TTRPGs, rather than people who were in their 40s+ who had never played a TTRPG before in their lives. I think they see the opportunity and are trying to capture it by making D&D a lifestyle brand. Movies, video games, streaming, etc. In terms of keeping people playing the actual game throughout their lives, that's tough. The VTT can help with that as well as making it easier to find one shots, paid DMs, etc. But I suspect that they will have to focus on bringing in younger gamers knowing that most will move away from the game as they age. But if they can keep the sense of nostalgia strong, many of those who moved away will eventually introduce their kids into the hobby. [/QUOTE]
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