Merlion
First Post
Thease gem spells are essentialy the oposites or inverses of the last set.
I think their all pretty good, but Diamond may need to be 8th...
Sapphire Aura
Abjuration
Level: Mys 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: a sapphire
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a sapphire worth at least 500 gold pieces causes the gem to emit an aura of blue light out to a radius of 20 feet.
All allies within the aura are immune to the following effects: hold, paralysis, petrification, slow and stunning
The aura ceases if the gem leaves the casters possession. When the spell ends or is dispelled, the sapphire shatters.
Amethyst Aura
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: An amethyst
Duration: 1 hour/level
Saving Throw: Will Negates (Object)
Spell Resistance: None
Casting this spell on an amethyst worth at least 500 gold pieces causes it to emanate an aura of violet light out to a radius of 20 feet.
The area within the aura cannot be entered by means of astral projection, dimension door, ethereal jaunt, etherealness, gate, Planeshift, shadow walk, or teleport spells.
Additionally, the aura blocks detection and location spells of 6th level or less. An Arcane Eye cannot enter the area, nor can eyes created by a Prying Eyes spell.
If the gem is ever more than 20 feet from the caster, the spell ends. When the spell ends or the duration expires, the gem shatters.
Iolite Aura
Abjuration
Level: Mys 8, Sor/Wiz 8
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: an iolite
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on an iolite worth at least 500 gold pieces causes it to emit an aura of indigo light out to a radius of 20 feet. All allies within this area are immune to mind affecting spells and effects of 6th level and below. Additionally, against mind-effecting effects above 6th level, they gain a bonus to their saving throws equal to +1 per 4 caster levels. The aura also allows creatures within it to attempt a Will save against mind-affecting affects that do not normally allow a saving throw.
If the gem leaves the possession of the caster, the spell ends. When the spell ends for any reason, the gem shatters.
Emerald Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: an emerald
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on an emerald worth at least 500 gold pieces causes it to emit an aura of green light out to a radius of 20 feet. All allies within this aura are immune to disease and poison, even those of a magical nature.
The spell ends if the gem is ever more than 20 feet from the caster. When the spell ends for any reason, the emerald shatters.
Ruby Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a ruby
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a ruby worth at least 500 gold pieces causes it to emit an aura of ruby light to a radius of 20 feet.
All allies within this area gain fire resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of fire damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6.
Spell resistance applies to this damage
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Topaz Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a topaz
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a topaz worth at least 500 gold pieces causes it to emit an aura of yellow light to a radius of 20 feet.
All allies within this area gain electricity resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of electricity damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6. Spell resistance applies to this damage
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Opal Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a fire opal
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a fire opal worth at least 500 gold pieces causes it to emit an aura of orange light to a radius of 20 feet.
All allies within this area gain acid resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of acid damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6.
Spell resistance applies to this damage.
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Diamond Aura
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: a diamond
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a diamond worth at least 500 gold pieces causes it to emit an aura of brilliant white light to a radius of 20 feet. All allies within this aura gain a spell resistance of 10+ caster level. Additionally, the aura grants Damage Reduction X/adamantine to all allies, where X is half your caster level.
The aura ceases if the gem leaves the casters possession. When the spell ends for any reason, the gem shatters
I think their all pretty good, but Diamond may need to be 8th...
Sapphire Aura
Abjuration
Level: Mys 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: a sapphire
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a sapphire worth at least 500 gold pieces causes the gem to emit an aura of blue light out to a radius of 20 feet.
All allies within the aura are immune to the following effects: hold, paralysis, petrification, slow and stunning
The aura ceases if the gem leaves the casters possession. When the spell ends or is dispelled, the sapphire shatters.
Amethyst Aura
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: An amethyst
Duration: 1 hour/level
Saving Throw: Will Negates (Object)
Spell Resistance: None
Casting this spell on an amethyst worth at least 500 gold pieces causes it to emanate an aura of violet light out to a radius of 20 feet.
The area within the aura cannot be entered by means of astral projection, dimension door, ethereal jaunt, etherealness, gate, Planeshift, shadow walk, or teleport spells.
Additionally, the aura blocks detection and location spells of 6th level or less. An Arcane Eye cannot enter the area, nor can eyes created by a Prying Eyes spell.
If the gem is ever more than 20 feet from the caster, the spell ends. When the spell ends or the duration expires, the gem shatters.
Iolite Aura
Abjuration
Level: Mys 8, Sor/Wiz 8
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: an iolite
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on an iolite worth at least 500 gold pieces causes it to emit an aura of indigo light out to a radius of 20 feet. All allies within this area are immune to mind affecting spells and effects of 6th level and below. Additionally, against mind-effecting effects above 6th level, they gain a bonus to their saving throws equal to +1 per 4 caster levels. The aura also allows creatures within it to attempt a Will save against mind-affecting affects that do not normally allow a saving throw.
If the gem leaves the possession of the caster, the spell ends. When the spell ends for any reason, the gem shatters.
Emerald Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: an emerald
Duration: 1 minute/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on an emerald worth at least 500 gold pieces causes it to emit an aura of green light out to a radius of 20 feet. All allies within this aura are immune to disease and poison, even those of a magical nature.
The spell ends if the gem is ever more than 20 feet from the caster. When the spell ends for any reason, the emerald shatters.
Ruby Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a ruby
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a ruby worth at least 500 gold pieces causes it to emit an aura of ruby light to a radius of 20 feet.
All allies within this area gain fire resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of fire damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6.
Spell resistance applies to this damage
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Topaz Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a topaz
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a topaz worth at least 500 gold pieces causes it to emit an aura of yellow light to a radius of 20 feet.
All allies within this area gain electricity resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of electricity damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6. Spell resistance applies to this damage
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Opal Aura
Abjuration
Level: Mys 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: a fire opal
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a fire opal worth at least 500 gold pieces causes it to emit an aura of orange light to a radius of 20 feet.
All allies within this area gain acid resistance 15. At 14th level the value of the resistance raises to 20, and at 19th level to 25.
Additionally, all enemies of the caster within the aura receive 1d6 points of acid damage each round they are in the area. At 14th level the damage increases to 2d6, and at 19th level to 3d6.
Spell resistance applies to this damage.
The aura ceases if the gem leaves the possession of the caster. When the spell ends for any reason, the gem shatters.
Diamond Aura
Abjuration
Level: Mys 7, Sor/Wiz 7
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: a diamond
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes
Casting this spell on a diamond worth at least 500 gold pieces causes it to emit an aura of brilliant white light to a radius of 20 feet. All allies within this aura gain a spell resistance of 10+ caster level. Additionally, the aura grants Damage Reduction X/adamantine to all allies, where X is half your caster level.
The aura ceases if the gem leaves the casters possession. When the spell ends for any reason, the gem shatters