One of my favourites is Peter Ball & Ryan Nock's "The Adventurer's Guide to Surviving Anything". At the moment, this is the only regular column in the magazine. Each issue, the column will deal with two or three specific situations, presenting rules for that situation and tactics which can be utilised. Using this column, you should be able to stage some set-piece battles which rival anything in a Bond film"
Example situations/locations include: Fighting Underwater, Aerial Combat, Fighting Mounted Forces, General Grasslands, Herd of Beasts, Dust Storm, General Forests, High Canopy, Quicksand, Tree Village, Inside a Huge Tree, Brachiating through Vines and Branches, General Wastelands, Ancient Battleground with a ground too blood-soaked for life to flourish, Land of Noxious Fumaroles, General Aquatic, Eternal Whirlpool, In a Pod of Whales, Shark Feeding Frenzy, Leech Pool, Acidic Lake, Vat of Chocolate, General Mountainous, Mouth of a Volcano, Volcanic Eruption, Ice Cliffs, Rockslide or Avalanche, General Subterranean, Rain Tubes, Hanging from Stalactites, Crystal Caverns, Fungal Fields, Shardfields, Swarm of Biting Insects, Spider Den, General Aerial, Flying, Falling, Being Carried, Weightlessness, Falling down bottomless pits, Vaccuum, Atop the Back of a Giant Bird, Lighting Effects. Pitch Darkness, Bright Light, Dim Light, Hazes. Mist and Fog, Dust Clouds, Smokes, Wind. Various Intensities, Whirlwinds, Effects on Flying Creatures, Precipitation. Rain, Snow, Hail, Flaming Debris, Acid Rain, Lightning, Flocks of Defecating Birds, Living Precipitation, Temperature Hazards, Pirhanas Swarms, Army Ant Marches, Rampaging Flock of Birds or Swarm of Bats, Belly of a Whale, Pit of Snakes, Gator Pond, Husk of a Colossus, Residential or Commercial. Furniture, Windows, Doors, and Occupants. Forges, Armories, Shops, Mansions. Hedge Mazes, Dance Floors (occupied and not), Chandeliers, Staircases, Kitchens, Taverns. Bar Room, Stable, Bedroom, Hallways, Libraries, Large Sailing Ship. Deck, Hold, Mast, Rigging. Hazards of whales and water elementals, Canoes, Rowboats, Bazaar, Riot, Army in Battle, Leper Colony, Highways, Bridges, City Streets, Giant Gears of a Clocktower, Multi-leveled Scaffolding on a Huge Statue, Moving Train, Giant Spiderweb, Sinking Ship, Echo Chamber, Horde of Zombies, Room of Mirrors, Multi-story Warehouse, Astral Plane, Ethereal Plane, Planes of Air, Plane of Earth, Plane of Fire, Plane of Water, Positive Energy Plane, Negative Energy Plane, Plane of Shadow, Plane of Madness, The Fey Realm, At the Mouth of a Planar Gate., Antimagic Locations, Sewers and Steam Tunnels, Treasure Hoard, Alchemist’s Laboratory, Crushing Room with Wall Spikes, Tightrope... and loads more. The list I have goes on almost endlessly, but it was too much to reporduce here.