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General Tabletop Discussion
*Pathfinder & Starfinder
Some Questions about creating higher then 1st lvl characters
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<blockquote data-quote="theNater" data-source="post: 4283962" data-attributes="member: 62560"><p>I can't really tell what it is you want, but I'm looking at the other magic items to see what I can find.</p><p></p><p>Let's say you can't get everything you want. So you buy a level 11 item to fill one of your armor, weapon, or neck slots. Not fancy, but it keeps your scores appropriate to the level and leaves you with a good chunk of cash left over. Then you get nice things for the other two, leaving you with a level 13, 14, or 15 item to pick up.</p><p></p><p>Level 13 has Winged Boots. Fly a short distance once per day. And, if the bad guys push you off a cliff, you're okay.</p><p>Level 14 has the Iron Ring of the Dwarf Lords. Whether you activate its daily power or not, you've got an extra healing surge avaliable, which is nothing to sneeze at.</p><p>Level 15 has a couple of nice belts. Giant Strength for +10 damage on one melee hit per day(ouch!). Or Ironskin, to ignore 10 damage from all weapon attacks for one round once a day. Both very nice.</p><p></p><p>Sure, you don't have 1,001 options, but I'd be surprised if you couldn't find at least two nice items out of the big three.</p></blockquote><p></p>
[QUOTE="theNater, post: 4283962, member: 62560"] I can't really tell what it is you want, but I'm looking at the other magic items to see what I can find. Let's say you can't get everything you want. So you buy a level 11 item to fill one of your armor, weapon, or neck slots. Not fancy, but it keeps your scores appropriate to the level and leaves you with a good chunk of cash left over. Then you get nice things for the other two, leaving you with a level 13, 14, or 15 item to pick up. Level 13 has Winged Boots. Fly a short distance once per day. And, if the bad guys push you off a cliff, you're okay. Level 14 has the Iron Ring of the Dwarf Lords. Whether you activate its daily power or not, you've got an extra healing surge avaliable, which is nothing to sneeze at. Level 15 has a couple of nice belts. Giant Strength for +10 damage on one melee hit per day(ouch!). Or Ironskin, to ignore 10 damage from all weapon attacks for one round once a day. Both very nice. Sure, you don't have 1,001 options, but I'd be surprised if you couldn't find at least two nice items out of the big three. [/QUOTE]
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Some Questions about creating higher then 1st lvl characters
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