So my DM is having us make new characters or convert our concept in his game.
SO we are to make lvl 14 characters. Things went fine till I need to buy gear.
So DMG page 143
I get three magic items of lvls 13,14,15 and some gold.
The gold part is easy. Just buy other magic items with it.
The flat Magic Items is a different story.
So there are three items that make a difference in 4e that you want top of the line when you can.
Weapon
Cloak/Amulet (neck)
Armor
Thing is that they have VERY limited magic items in the PHB.
Just armor alone has problems.
I want a Scale armor so Im limited to 9 out of the 28 total magic armors.
Of these 9 there are only two 13th, one 14th, two 15th
So I really only have 5 to pick from.
Looking at Weapons and Neck pieces I run into the same problems and that limits what I can pick of each item even more because once I pick my lvl X item it removes all options of that lvl from the other two pieces.
Am I missing something or are we VERY limited on what higher lvl characters can pick for gear?
SO we are to make lvl 14 characters. Things went fine till I need to buy gear.
So DMG page 143
I get three magic items of lvls 13,14,15 and some gold.
The gold part is easy. Just buy other magic items with it.
The flat Magic Items is a different story.
So there are three items that make a difference in 4e that you want top of the line when you can.
Weapon
Cloak/Amulet (neck)
Armor
Thing is that they have VERY limited magic items in the PHB.
Just armor alone has problems.
I want a Scale armor so Im limited to 9 out of the 28 total magic armors.
Of these 9 there are only two 13th, one 14th, two 15th
So I really only have 5 to pick from.
Looking at Weapons and Neck pieces I run into the same problems and that limits what I can pick of each item even more because once I pick my lvl X item it removes all options of that lvl from the other two pieces.
Am I missing something or are we VERY limited on what higher lvl characters can pick for gear?